This
is quite a large step from the last
one, but all i did was cut and move
verteces. I've outlined the major
cuts.
(Above) Looking back, the lips shown
here are far too defined for this
stage of the model. It's easy to get
carreid away. You really only need
half the amount of cuts i've shown
here.
Keep
cutting around the polygons for more
definition. Here, i concentrated on
defining bags under his eyes and his
cheekbone.
I
added several more cuts around his
eyes so that they appear more rounded.
I also put in two spheres for eyes
and used them to model the contour
of the eyelids.
I
was really not happy with the way
the nose is turning out so i delete
it..modelling is all about trial and
error. Just keep on cutting around
the other existing cuts so you can
define the shape better. Think of
it as adding more segments to a sphere
to get it smoother.
'Poly
Flow' is a term i've just created,
and refers to the non-linear (smooth)
flow of polygons. You can see from
this image that the polygons flow
from the eye in a circular fashion,
right out around the head. Always
make sure your polygons flow together
nicely.
As
you can see, there are far too many
cuts on the side of my head. This
was meant for preparation of and ear
socket. Please ignore, we all make
mistakes!
I
also deleted the areas above the upper
lip, and the entire nose. The reason
for this was that the polygons from
the cheek were not flowing properly.
I starting with a small box and extruding
polygons for the nose.
The
head is starting to come along nicely
now. The nose is now completed and
i have modelled some wrinkles and
creases. To model the crease on his
forehead, simply cut around a row
of verteces. Then, select the verteces
that you have enclosed, and pull them
out a bit using the move tool. I have
also put some eyes in so i could model
the eyelids and bags under his eyes.
Now
we will go on to ear modelling.
Now
for the ear. Start with a box, 1x1x1.
Extrude around until you get something
that looks similar to this
3DTotal
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I
did not really use the reference
images for the remaining part
of the ear. I wanted to go a
bit wild here. First, continue
with the outline of the ear.
Then, slowly build inwards.
Be conscious of ear creases
and bumps. I put as many ear
creases in as possible to get
a realistic look.
You
can see here that i already
put in a little mound insed
the ear. This, when smoothed,
will look really great.
Here
is the ear with more bumps and
definition..
Here
i joined the two ends of the
ear. Now all i have to do is
fill in the gap.