I'd
like demonstrate to you the potential
use of the 3D Total Textures. To accomplish
this I created two versions of the particular
scene - one "clean", utilizing
only some of the original textures to
be found on the CD's; one "dirty",
complementing the flawless textures
by adding grime and graffiti. For this
I used Cinema 4D and Photoshop.
Modelling:
How did I carry it out?
The
geometry of the scene is actually really
simple. The wall consist of three cubes,
I segmented the cube in the centre to
be able to cut out the window. To add
a slight bevel to the edges, I also
segmented the faces surrounding the
outside border of the window. This way
it was possible to reduce the size of
the inner faces and pull them to the
middle of the hole.
To
improve the appearance of the brick
texture some more and to create a somewhat
more irregular edged, I fitted boxes
to the size of the textured bricks.
These were then placed around the window
opening, and using the "Random"-function
their position was randomized a bit.
Furthermore I positioned some bricks
(box primitives) in the corners where
the walls meet.The window itself (frame
and pane) and the other props in the
scene are primitive tubes, planes and
other simple polygon objects. To simulate
a room behind the Window, I placed a
cube there, deleted the front face and
textured a picture of a room on the
back side.
Texturing:
The tidy wall
At
first I just put the brick texture on
the wall and scaled it until I was satisfied.
For the clean version that was absolutely
enough. But because I also wanted to
make a grimed, untidy variation I needed
more refined controls over the texturing,
better said over the texture placement.
To achieve this I had to create a texture
map that was identical to the visible
area of the tiled brick texture instead.
Texturing:
The dirty wall
For
the messed up version I took a screen
capture of the scene's front view and
went from there, using it as a base
to work from. Doing so allows to pay
attention to individual objects of the
scenery, e.g. to add weathering and
stains left by rain (or other liquids)
running down a wall.
Now
this way the brick texture was enhanced
with assorted layers of dirt, grime
and graffiti. Fortunately the graffiti
maps already come cut out of the background
- no need to go through that hardship
yourself.
Lighting:
For
the lighting Radiosity and HDRI came
into play. The only lightsource in the
scene was necessary to light up the
room behind the window.
Finally I wish to thank 3dtotal.com
for the Total Texture CD's - they are
high quality and come in a large quantity
too, they can improve a simple scene
enormously, as you can see. On top of
that all textures tile perfectly, the
textures are well prepared for to work
with them, which saves a lot of time
and effort.
Mattin.
This image was created using
a few of the hundreds of textures from
the Total Texture CDs - very comprehensive
texture collections priced with the
hobbyist in mind. To see more examples,
download free
samples and read full details follow
this link