I
will give a little explanation on
how I created this scene, and hopefully
you will come away with some new techniques
that I have used. I use 3dsmax but
of course this can be applied to any
other 3D software package.
I
wanted to concentrate on the textures
so the scene I decided to make was
very simple. I always model my entire
scene first before I do any texturing,
I do this so if any changes or tweaks
need to be made I can do them without
adjusting any UV coordinates that
I may have put on (left).
I
try to model as simple as I can just
to make life easier, I only put the
detail where it is needed. Since I
decided to use V-Ray to render my
scene I used its very powerful displacement,
so that helped me alot with the details
wanted on the bricks and stones (below).
When
I am done modeling I get my lighting
about 90% where I want it with a gray
material applied to everything.
I do this so I can see exactly what
my light is doing. It helps me to
get the look I want, and I get back
faster test renders because there
are no materials to process. I always
have to go back and adjust it little
when I get the textures done though
because it may look slightly different
with textures.
Now
it is time to texture, I browsed the
Total Texture CD's and found very
good high rez textures that were easy
to use. I had to paint very little
textures for this scene because there
are tons of great material on the
CD's. By using the textures provided
from the CD made it easy to do, especially
the way they are organized.
To
get the brick on the arches to follow
the arch I decided to loft a shape
and adjust the mapping coordinates
in the loft parameters.
I
painted a map to mask out the area
where I wanted the brick exposed,
then I painted a map where I wanted
some grime, like drips from the beams
and some dirt around the brick arches.
I
used a mix map within Max to do alot
of my textures. Here is an example
of some Concrete I did
I
always do a post work on my images,
but for this image I only did a little
bit on the water and the background
photo, which was also pieced together
from the many different reference
photos providing on the Total Texture
CD's
I
hope you found some interesting and
helpful tips in this brief tutorial.
This image was created using
a few of the hundreds of textures
from the Total Texture CDs - very
comprehensive texture collections
priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link