Step
20: We create
5 cylinders and chamfr them. One will
be the piec of plastic, thorugh that the
cables go.
The
other four will be positioned and scaled
accodrding to the image (orange cylinders).
It is important that only the cylinder
in the center goes through the cylinder
that is going to be the piece of plastic!
Then
we create a null obkject and place the
orange cylidners into it (except for
the bigger one in the center), create
a boolean object and put the null object
and the center cyilnder into it.
Sideview
"Booleand"
it will look like this
Step
21: We create
a spline object (Objects-->Spline
object), the Mode automatically changes
to "edit points". We place
the points like on the image (on the
Mac we hold the CTRL-key pressed while
doing so.)
Then
we create a
Sweep-NURBS-Baseobject (Objects-->NURBS-->Sweep-NURBS)
and a Circle-Spline.
he
Spline and the Circle-Spline are put
into the Sweep-NURBS object---the circle
has to be on top, the upper spline is
always the radius of the Sweep-NURBS.
It
is likely that the circle has to be
scaled to fit the diameter of our cable.
It
should look like this (left).
And like this in Gouroud-Shading modus....
So,
done! Rendered the whole thing looks
like this (see below).