Step
13: We create
a number of circle splines (Objects-->Splines-Baseobjects-->Circle)
and arrange them as shown on the image.
Here's the view from the side. At the
transitions I positioned the splines
tighter together to achieve harder edges.
Afterwards we place all splines, one
after another, in a Loft-NURBS object.
(Objects-->NURBS-->Loft-NURBS)
Step
by step.
Step
14: We create
a box with a decent chamfering. The chamfer
can be achieved by double clicking the
box in the object manager and activating
"chamfer".
Then
we position the box at the place of
the uppermost box on the image. Now
we place the box in a null object and
dublicate it 6 times along the x-axis
(Functions-->Duplicate = 6 Copies,
no Y-offset 360° (P-Value)). A null
object is created which contains the
new boxes. The old null object can be
deleted.
Then
we put the new null objct with the boxes
and the Loft-NURBS object in a boolean.
Looks like this.
Step 15:
Because the boolean wouldn't have worked
correctly, we create another Loft-NURBS,
which splines embrace the the holes. We
copy the first spline into the new Loft-NURBS
object and build it first upwards then
to the left (See image). We strengthen
the edges by placing the splines tightly
together.
Again
step by step.
So
it looks.
Step
16: We use splines
to construct the chrome parts.
Side
view...
...and
front.
This
is what it looks like now. The frontmost
spline is farther inside, that's how the
soft rounding is achieved.
Step 17:
We fill up rhe room with another tube,
as seen on the image.
Step
18: The rest
is filled up with a ring-base object (Objects-->Baseobjects-->Ring).