Step
11: Let's place
the objects shield, body and inside in
one null object and rotate them by -25°
(minus!). Then we create another cube,
position it like on the image and place
both, cube and null object, in a new boolean.
Here
you go.
Gouroud-Shading.
We
name this object "Plastic"
Step 12:
Now we make a texture. The plastic texture
has the following values:
Colour:
RGB 100%
Brightness 80%
Transparency:
RGB 100%
Brightness: 90%
Refraction: n1.03
Fresnel active
We
assign the texture to the plastic. We
make a ground, that we place under the
plastic object accordingly. Then we
create a light source, that has soft
shadows. The shadow should have a "thickness"
of 70%. and a map of 2000x2000. Place
the light at X=1000m, Y=5000m and Z=-2000m.
It's
supposed to look like this.
(Antialiasing=
Best, Edges= 10%)