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One
question from me to you: How many
robots have you seen before in real
life? None? Shame on you ;-)
So what does that mean? If you want
to model something you haven´t
seen before, you need to model it
in a way that looks credible.AND:
If you can´t make it - FAKE
IT!
Hey, it doesn´t need to be perfect!
Just keep an eye on the mechanical
parts. Don´t exagerate it! If
you put too much stuff in the area
of the joints, you can´t move
them afterwards. If you lack detail,
it will look unreal. What I normally
do is, to model the basic shapes.
Then I put it in a neutral pose and
add very simple joints whereever they´re
needed. After that I "fill"
the space with "unnecessary"
but still functional looking parts
like cables, screws, bolts... etc.
BE CAREFUL when doing that. You might
end up with something we all know:
Stiff legs, stiff arms, stiff fingers....
It cost me some time to rig my robot.
Some people have asked me: Did you
really rig the whole thing?
Of course I didn´t. If you look
carefully, you´ll notice that
most of the cables don´t start
at one part of the body and end at
a different one. Most of them are
placed on a single part of the body..
That means, you don´t have to
deal with them when you animate the
whole thing! The more cables you have
like that, the better. All the other
cables which have to move can be animated
with different techniques. I can´t
describe this closer, that would certainly
take too much time. Check out your
tutorial CD that comes with the full
version of MAX, there are good tutorials
on it that describe exactly this problem.
Rigging and skinng is a complicated
subject and has been handled in many
good tutorials so I´m not wasting
your time describing this whole issue
again :-)
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