I
know there are dozens of ways to model
and there´s no right and no wrong
way. There´s only YOUR way.
When you start with your 3D-Software,
don´t listen TOO much to people
who tell you "this is the perfect
way to model!". (by the way: Sometimes
those people have never published an
image themselves.. keep an eye on that
;-) )
Try everything and then decide which
way you want to go.
In 3DMax, the most popular modeling-technique
is probably box-modeling. That means,
you start from a box, (sub)divide it,
extrude, move and tweak vertexes, polys,
edges and so on until you get the shape
you wanted. You can compare this technique
to someone who models with clay.
There are at least 10 other ways to
model, I´m mainly using two of
them. Box-modeling and the "poly-by-poly"-Method.
While I use Box-modeling for mechanical
objects like robots, cars and stuff
like that, I use the poly-by-poly-method
for organic models, for faces etc.
Question
two: How did you make those inlays
and "detached" parts of
his armor?
SEE
PIC 5 for explanation
They
are not detached. They´re modeled
into the armor. I´ll explain
how I did those parts on a simple
model:
Step
1: Create your basic shape (here
a simple box)
Step 2. select some polys (here:
red) :PIC6
Step
3: Extrude them inwards by 1, then
extrude them outwards again by 1.
Step 4: Smooth your model ;o) Voil·!
PIC7
And
that´s it! Be creative! Chamfer,
bevel, extrude! Add different materials
to your selection.
Of course, some of those parts of
my model are a bit more complicated,
but they were all modelled in the
same way. Extrude inwards, extrude
outwards. Some of them were not extruded,
some have been beveled. I also chamfer
a lot of edges to add definition to
my shapes.
Question
three: How did you create all
those cables?
Well that´s easy to answer.
The cables are all renderable splines.
In Max you can create a spline and
then tick those 3 beautiful boxes
as seen in PIC8 (below):
Chose
renderable, display render-mesh and
generate mapping-coordinates. Now
add any texture you want and you got
a beautiful cable! Easy, isn´t
it? The best thing is: They can easily
be animated afterwards as well ;-)