Hi
everybody! =o)
First of all: Please excuse any mistakes
in spelling and grammar, this is not
my mother-tongue, so be mercyful, ok?
;-)
When I was asked to write this making-of,
I didn´t really know what to write
about to be honest.I always think that
my modeling-technique is so obvious
that there´s not much to say about
it! But the day "the hunter"
got published in the 3DTotal-Gallery,
I received 52 (!) eMails from users
who had questions about the modeling,
the materials, the rigging etc... Oh
yes, I answered almost all of them,
as I promised ;-) I got serious trouble
with my boss :-)
So
I decided to build this making-of
on these questions and to link them
to something like a tutorial (it´s
my first tutorial and it might be
a bit confusing.. I´ll do my
best ok?). I thought this might be
much more interesting for you than
a tutorial that´s concentrating
on one or two "uninteresting"
points... ;-)
This making-of is going to touch areas
like "the basic idea","basic
modeling","basic materials","how
to create it in a way that it can
move", and it will also include
some general tips which you might
find useful.
BUT:
This is NOT (not not not!!) going
to be a "step-by-step" tutorial
"from box to bot" or something
like that =o)
So you should already know the basics
in your modeling software. It doesn´t
matter which software you´re
using. Every 3D-Package has it´s
pros and cons and its totally up to
you what you´re doing with it!
I hate discussions like "What´s
better: Max or Maya? Or Lightwave?
Or Softimage? Or..or..or.."
I´ve seen pictures made with
freeware-progs that were better than
some of the stuff made with "professional"
software...honestly.
I´m using Max5.1 and many free-plugins
for max as well. You can find all
free-plugins that you might need for
this tutorial here: http://www.maxplugins.de/
My hardware is: AthlonXP 2600+, 1
Gig Ram, Radeon9800.
This
making-of is made for beginners and
advanced artists, so if you´re
a professional or an advanced advanced
;-) : Don´t waste your time,
you already know everything ;-)
OK
then! Can we start? Here we go...
Chapter
1 - The Idea behind it
The
Idea behind it
"I´m going to create a robot?
Ok then! Take a box for the head, one
for the body, 2 for the arms and 2 for
the legs and you´re finished!"
No,
you´re not =o)
Before
I start modeling, I already know what
I´m going to create. This is
the best part of it! Don´t miss
it! You can create EVERYTHING you
want!! So why create something like
a rubber-duck or a coffee-machine!
(unless you love rubber-ducks and
coffee-machines, don´t get me
wrong ;-) )
Well, I love Sci-Fi. I know that many
people make scribblings of their models
before they start and I believe that
this is an excellent way to start!
I´m not doing this, I prefer
to imagine the model, model the basic
shape, print it out on the good old
paper and then draw on it, adding
details and correcting proportions
etc.
So
i knew what I wanted to create. A
post apocalyptic character. A robot.
A robot, that has to use modern weapons,
built of scrap-metal and classic-style
weapons! A character that looks like
it´s at least 15 years old and
still working...
I wanted to create a humanoid robot-creature...
a martial-arts fighter! - so that
was enough for me to start.I could
imagine it...