'Project Overview'

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"Making of The Post Apocalyptic Hunter" by Dennis Hoppe


Introduction

Hi everybody! =o)
First of all: Please excuse any mistakes in spelling and grammar, this is not my mother-tongue, so be mercyful, ok? ;-)
When I was asked to write this making-of, I didn´t really know what to write about to be honest.I always think that my modeling-technique is so obvious that there´s not much to say about it! But the day "the hunter" got published in the 3DTotal-Gallery, I received 52 (!) eMails from users who had questions about the modeling, the materials, the rigging etc... Oh yes, I answered almost all of them, as I promised ;-) I got serious trouble with my boss :-)

So I decided to build this making-of on these questions and to link them to something like a tutorial (it´s my first tutorial and it might be a bit confusing.. I´ll do my best ok?). I thought this might be much more interesting for you than a tutorial that´s concentrating on one or two "uninteresting" points... ;-)
This making-of is going to touch areas like "the basic idea","basic modeling","basic materials","how to create it in a way that it can move", and it will also include some general tips which you might find useful.

BUT: This is NOT (not not not!!) going to be a "step-by-step" tutorial "from box to bot" or something like that =o)
So you should already know the basics in your modeling software. It doesn´t matter which software you´re using. Every 3D-Package has it´s pros and cons and its totally up to you what you´re doing with it! I hate discussions like "What´s better: Max or Maya? Or Lightwave? Or Softimage? Or..or..or.."
I´ve seen pictures made with freeware-progs that were better than some of the stuff made with "professional" software...honestly.
I´m using Max5.1 and many free-plugins for max as well. You can find all free-plugins that you might need for this tutorial here: http://www.maxplugins.de/
My hardware is: AthlonXP 2600+, 1 Gig Ram, Radeon9800.

This making-of is made for beginners and advanced artists, so if you´re a professional or an advanced advanced ;-) : Don´t waste your time, you already know everything ;-)

OK then! Can we start? Here we go...

 

Chapter 1 - The Idea behind it

The Idea behind it
"I´m going to create a robot? Ok then! Take a box for the head, one for the body, 2 for the arms and 2 for the legs and you´re finished!"

No, you´re not =o)

Before I start modeling, I already know what I´m going to create. This is the best part of it! Don´t miss it! You can create EVERYTHING you want!! So why create something like a rubber-duck or a coffee-machine! (unless you love rubber-ducks and coffee-machines, don´t get me wrong ;-) )
Well, I love Sci-Fi. I know that many people make scribblings of their models before they start and I believe that this is an excellent way to start! I´m not doing this, I prefer to imagine the model, model the basic shape, print it out on the good old paper and then draw on it, adding details and correcting proportions etc.

So i knew what I wanted to create. A post apocalyptic character. A robot. A robot, that has to use modern weapons, built of scrap-metal and classic-style weapons! A character that looks like it´s at least 15 years old and still working...
I wanted to create a humanoid robot-creature... a martial-arts fighter! - so that was enough for me to start.I could imagine it...

 

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