'Maya'
.
"Realistic Ear Modelling
" by Krishnamurti Martins Costa
Email:
kris@antropus.com
---
Web:
http://www.antropus.com
11.
Edit this region, mobing the polygons:
12.
To give some volume to the ear, extrude the external edges 2 times, as highlighted:
13.
First test of subdivision. The ear should look like this:
14.
Moving some vertices, edit the mesh until you have all the anatomical details, as you can see from the low-poly version:
15.
... and the smoothed version:
16.
The back part of the ear should look like this:
17.
... and like this smoothed:
18.
The ear viewed from the back, the ear should have a shape similar to this:
19.
After moving some vertices and adding some details, this is final result in low-poly...
20.
... and smoothed:
21.
Here you can see the render. All the anatomical names are mentioned (in portuguese):
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