'Maya'

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"Realistic Ear Modelling" by Krishnamurti Martins Costa


11. Edit this region, mobing the polygons:
12. To give some volume to the ear, extrude the external edges 2 times, as highlighted:
13. First test of subdivision. The ear should look like this:
14. Moving some vertices, edit the mesh until you have all the anatomical details, as you can see from the low-poly version:
15. ... and the smoothed version:
16. The back part of the ear should look like this:
17. ... and like this smoothed:
18. The ear viewed from the back, the ear should have a shape similar to this:
19. After moving some vertices and adding some details, this is final result in low-poly...
20. ... and smoothed:
21. Here you can see the render. All the anatomical names are mentioned (in portuguese):
 
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