I
wouldn't say this is the definitive
way of building a car using Cinema 4D
or any other software and it's not designed
to be an in depth tutorial but more
a look at the various stages involved
in piecing it all together. I wouldn't
even say it was the right way (see below),
but it worked for me and the technique
could easily be applied to any other
project.
Before
we start, I'll explain a few terms that
will crop up regularly and whilst neither
technical nor software specific they
will be invaluable to you all.
"Spare
time" A very controversial subject
and the definition of this will vary
depending on which way you look at it.
To the average 3D modeller it's any
time you are not (even if you should
be) doing anything else. To wives, girlfriends,
partners, bosses etc it's the time you
should probably be either talking to
them, taking them out or doing what
you are being paid to do.
"Slightly"
again, differing definitions here. You,
as the modeller fully understand the
need for every little detail to be accurately
modelled and textured to the nth degree
whilst the casual onlooker may fail
to grasp the importance of a photo realistic
screw holding a hidden panel in place
in the darkest corner of your scene.
You would say it was "slightly"
over the top. Other, less sensitive
souls may say you are absolutely crazy
"In
a minute" this is a specific amount
time before you will be available and
when your "spare time" will
officially be over - of course the chance
of you actually being "just a minute"
is minimal whereas whomever you have
given this information suddenly seems
to have a more accurate understanding
of time than an atomic clock. So you'd
best try a different approach
"Ten
minutes" this one's a good one,
because if whatever you are being asked
to do is urgent, the chance is they'll
either do it themselves or get someone
else to do it. You are off the hook
and have some more "spare time"
"Soon"
an unspecified length of time that is
open to interpretation. In your opinion
it's when you have finished what you
are doing. In other peoples opinion
it tends to be closer to a "minute"
than "ten minutes" (best avoided)
"The
wrong way" invariably the way you
attempt to do anything the first ten
times
"The
right way" the way you really should
do things and the way the process is
described in the manual.
"The
best way" not usually the right
way but the way you decide works for
you when you've got fed up of doing
something the "wrong way"
"Easy"
the way you describe the "right
way" to people who ask how you
did something neglecting to tell them
that you did it the "best way"
"Unfinished
project" Something you have been
forced to abandon, Either because it
has gone "slightly" wrong,
you can't figure out the "best
way" to do something, You haven't
got enough "spare time" or
someone else has completed a vastly
superior version of an almost identical
project and announced to the world it
was "easy"
Please
remember that all tutorials etc are
written with the considerable benefit
of hindsight. They seldom mention the
number of times the author attempted
to do things the "wrong way",
the number of things that didn't really
work but should have done when done
the "right way", the sheer
volume of un-documented workarounds
that were used to arrive at the "best
way" and just how much "spare
time" was spent on the original
project
This
project was started more by accident
than deliberately. I was just doodling
in Cinema 4D (I tend to do this a lot
using 3D programs as a sketch pad, just
bouncing ideas around and experimenting
with the tools) and ended up with a
model of a fuel gauge. This rapidly
grew to a complete set of instruments
(I thought at the very least I could
add them to my inventory at Turbosquid)
But
as with all the best ideas and carefully
thought out plans I decided I needed
to have somewhere to "put"
the dials. This was a spur of the moment
thing and not one of the wisest decisions
I've ever made ..
Now
I've had this model kit of a 427 Cobra
sat in a box under my desk for ages
but never got around to building it,
so I had no shortage of reference material
and in a moment of inspired stupidity
I thought that would be a perfect place
to display the dials.
Time for a bit of background here. Cinema
4D is not really my primary application.
I bought a copy of Version 7 (which
I have just upgraded to 8.5) because
I liked the renderer and that was all
I occasionally used it for, no modelling,
no texturing etc etc so taking on a
model of this complexity, as my first
"serious" use of the software
would be considered "slightly"
foolhardy by some people and by others
downright silly.
Despite
being "slightly obsessive"
about detail and wanting to do this
as a "spare time" project
I've got a relatively short attention
span if things aren't going right. So,
anticipating problems further down the
line I decided to start with the relatively
simple stuff. Working on the logic that
by the time I'd got all that done the
car would be mostly complete and even
if it did go wrong I'd be more inclined
to get the job finished. I find this
is a good way to work on any project
particularly when deadlines are involved.