When
most of the leg is done we just need paw.
And to save some time we are going to copy
a front leg paw and use is as back one.
Select faces of the front paw ( make sure
that Ignore Backfacing is unchecked, so
you can select all the faces at once ),
press and hold shift and use move tool to
move paw to side. On release check Clone
to Element. Now this new paw is part of
the mouse but now in place.
While
paw is still selected press space bar to
look selection. Move the paw to it's new
place.
Use
a vertex mode to connect vertexes of the
leg with those on the paw. (Weld button)
Now
we have a brand new back leg.
3DTotal
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It's
only left to model an ear. Process is similar
to that back leg process. Cut. Delete. Extrude.
Connect.
Edges
at the back will be extruded. When old edges
are connected with new extruded edges, close
the hole creating new faces.
When
the ear is closed you can adjust its shape
by moving vertexes. And the model is almost
done
Delete
Mesh Smooth modifier. Make those two half's
unique. Select one half and attach another.
Select all vertexes at the middle of the
model. There should be around 40 or 60 vertexes.
Weld them, and the value should be around
0...(0.1), because one vertex is at the
same position as its mirror vertex. After
welding apply Mesh Smooth modifier.. For
eyes use just two spheres.
Below
see some deferent angle looks of mouse model.
For texture I use standard one with white
diffuse color for the body and red color for
the eye texture. Just that because mouse is
far away from the camera and you do not see
details, just white mouse.