I
was making a mousetrap, so needed a mouse.
And needed a mouse quickly. So this is not
a high detailed model. Just a model of a
mouse that you can model in less than an
hour. And do not put camera closer than
20 inches or half a meter.
: : m o d e l i n g p r o c e s s : :
To
model Mouse I use 3DStudioMax3.0.
Modeling
technique is polymodeling
I
start with importing a reference images to
right or left view as background image. And
when you importing image as background always
choose "fit image".
Start
by making a box. Convert it in Editable Mash
and go in to the vertex Sub Object mode. Now
hit the Create button, and in front or back
view create two half circles. Vertexes at
the left should have the same value of x coordinate.
It would be nice that the value of x is 0.0,
but any other will do. And it's important
to move those vertexes only by y and z axes.
Smaller
half circle will be end of nose, and bigger
half circle will be end of head, so move them
to fit those positions.
Now
to create something visible.
It's
time to create faces. Activate the Polygon
mode under Sub Objects, and hit create button.
It's faster that way, because when you create
one polygon you crated two faces. On image
below you can clearly see how one polygon
is divided in two faces. You need 4 vertexes
to create this face . And it's important to
create faces by selecting vertexes in aright
direction.
When
you create mesh.. It's always visible from
just one side. And that side should face you.
That is way you need to use aright direction
when creating faces.
Create
polygons until you have something that looks
like one half of cylinder. Use mirror button
to create instance clone of that object.
Now every change you make on original is
seen on clone object too. The work is cut
to half.
At
this time you can select the box from the
start and delete it. It was just a help
for creating vertexes at the start.
Now
we have something that should be the head
of the mouse. Need a rest of the body. That
means we need more faces. These faces will
be created in Edge mode. Select the edges
that should be at the end of the head. Press
and hold shift button and move edges by
y axes. You are now cloning edges.
New
edges will not fit the body of the mouse
at first but use a vertex mode to move vertexes
and fit it aright. You can use a Non-uniform
Scale but I find moving vertexes more accurate
and easy.
3DTotal
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By
repeating last two steps create the main form
of the mouse body.
See
how the body is all sharp and squarely.
Now we are trying to have as less vertexes
as we can, to make model simpler and easier
to work with. Later we will apply a Mesh
Smooth modifier and get a nice smooth mouse.
The
main form of the body is done. Lets make
an end of the nose. Select edges at the
end of the nose and with holding shift extrude
them. Now try to move vertexes almost in
one point, and weld them to get just one
vertex. For welding value I use 1.0.
Now
the same as nose we have to make tail, but
extrude edges a few times more to get that
curve in tail shape. At the end weld vertexes
in one.
Of
course you could apply Mesh Smooth modifier
now to see how the model is going
Do not remove Mesh Smooth modifier, work
in Editable Mash and use Show end result
button to see smooth model