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3DTotal : How long does it take to produce one painting. From concept through to finished piece?
Stephane : It depends of the complexity of the image, if it needs to be printed at very high resolution, whether it needs 3D elements, etc..but 2 to 3 weeks from start to finish is usually the time it takes for me to do a photoreal project.
3DTotal : Which part of producing these paintings do you enjoy doing the most?
Stephane : Definitely the concept sketch. It’s the most creative and fun part, where you work very
fast and feel free to try out different palettes and compositions. Any idea you can come up with can be tried out right of the bat with a few pencil strokes. Doing the detailed image is more about time and technique than anything else.
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3DTotal : Can you tell us a little about what your working on at the moment?
Stephane : I am currently art directing Boogie for EA. It’s, a Wii game due for the end of the year.
3DTotal : Where do you see yourself in a 10 years time?
Stephane : I have no idea at all! Even if I try to go in a general direction, my career evolves with the opportunities I get. So it’s very difficult to project so far in the future, especially in an industry that moves so fast! Of course, I’ve got a few dream projects that I’d like to see come to life, but I’m too superstitious to talk about them.
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3DTotal : Who inspires you artistically?
Stephane : The list is really long! For concept artists and matte painters, I would say that I admire the
work of old masters Rocco Gioffre, Albert Whitlock, Peter Ellenshaw, and Matthew Yuricich From the digital age, I would say Craig Mullins, Erik Tiemens, Yannick Dusseault, Ryan Church and Dylan Cole. I also like romantic painters, I tend to like pin-up artists too like Hajime Sorayama, Vargas, George Petty...
3DTotal : What has been your greatest accomplishment?
Stephane : Honestly, I don’t really feel like I’ve accomplished anything really special. I feel happy to be able to live from what I love to do and in itself, I think it’s my best accomplishment. My best reward is when people who have worked with me in the past still grant me their trust. |
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3DTotal : What is one piece of advice you would give to any aspiring artist?
Stephane : I think most beginners really have strong models that they forcefully try to mimic. It’s a big mistake that I’ve been guilty of myself ! But that’s ok as it’s part of the normal evolution of an artist.
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But even if it’s a good thing to learn from experienced artists, I think it’s really important to find as soon as possible what really is your thing, wheter it’s scenery, characters, absract or whatever you feel the best for you. You have to develop your own vision and always keep a critic eye over your work.It’s also essential to learn to walk before running. Learn your basics. Composition, perspective and understanding of color is an essential foundation. And it takes time and work to master. There’s no shortcut for that. |
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