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3DTotal: Hello Peter, could you introduce yourself to our readers please?
Peter: My name is Peter Sanitra, I was born in Slovakia in 1980 (Czechoslovakia, at that time). I started doing CG at the age of sixteen, using DOS with 3D Studio R4, learning all about it from help files and books that were available at that time. I currently have ten years worth of computer graphics experience, working on a large variety of projects, from games and architecture to film. I’ve also studied Computer Science, but after three years I decided to stop and concentrated fully on working in the CG industry, and I’ve never attended any CG school.
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3DTotal: If you had attended a CG school, do you think it would have made a huge difference on your career?
Peter: Probably not. I starting out doing CG at a time when I didn’t have the Internet, just learning and trying, but experience in CG was growing slowly. The good thing about schools is that they can help you to grow faster, giving you answers for your questions and explaining in detail. But it’s not what makes you exceptional as a CG artist.
3DTotal: Could you tell us what you are currently doing at the moment?
Peter: Right now I’ve moved to Prague to work on a new project.
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3DTotal: Could you tell us anything about this new project?
Peter: I have joined a visual effects company called “ImagesFX”, as a Senior CG Artist. I will be working on high profile film and animation projects, together with CG veterans Jan Rybar and Marek Denko.
3DTotal: Creating near perfect visualisations seem to be a key thing in your work. Have you, at any point, thought about creating something completely unrealistic?
Peter: I’ve tried doing a couple of abstract images, some sci-fi and fantasy, but I’ve found that’s not exactly my style. Usually I stay closer to reality, trying to imitate daily life and shape the reality to fit my visions. Lately I’ve done a lot of environments, lighting and rendering, and I think this is the part of CG that I love the most.
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3DTotal: Do you think that your love for these elements of 3D is down to them being the most technical part, or is it down to the fact that these elements can bring a 3D world to life?
Peter: I think both. You can make a technically realistic looking image, but without having a new idea it wouldn’t be so successful. On the other hand, we all see lots of great ideas with bad presentation. I’m trying to be somewhere in the middle, but usually I’m more on the technical part of it.
3DTotal: So what is it about 3D that fascinates you?
Peter: It’s the way that 3D is. After you hit a certain level with your skills, there is nothing that can stop you in making your visions come true. You can make virtually everything.
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