3D Total Interviews

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An interview with Mike Brown, creator of the Nyxies.


 
3DTotal - You previously studied fine art & then after a short stint as a 'ski bum' you studied animation. Would you say that education or life experience is more important in relation to cg & film making?

Mike - Both, you learn from living life. Living in Vail didn’t teach me how to make films or produce good art work, but it did teach me how to survive on my own with very little money. I made a lot of life long friends living up there. I also learned how to gain the respect of my peers and when to give respect to someone that deserves it. I had a great time and have a million stories to tell from the experience and I think that’s very valuable.



  3DTotal - You're working on Nyxies at the moment & you've mentioned that you worked for about a year on the back story & universe as a whole. How has this helped you realize your vision?

Mike - I originally started working on Nyxies as a tool to learn more about film making and story telling in general but at the same time I’m also trying to build an Intellectual Property (IP) that has value. One of the biggest things I want to accomplish is to tell a compelling story without using dialog. I think this is important for two reasons. First, I wanted to avoid any kind of language barrier. No localization means Nyxies is essentially the same whether you live in Europe, Asia, South America of where ever. Second, I thought I’d learn a lot more if I didn’t have the dialog crutch to fall back on. That said, I spent about a year figuring out how the whole world of Nyx fit together before I wrote any of the story line or episodes. I’m hoping the time I spent on that will bring a certain depth to the IP as things develop and more episodes are completed

 
 


3DTotal - We're all eagerly awaiting episode 2 & you say you have a total of 18 episodes planned. What made you decide on an episodic format & what advantages and disadvantages have there been to this?

Mike - I decided to make it episodic because of the limited amount of time I have to work on it. If I did it all in one shot I would never be able to complete something this epic. It takes a huge amount of time to create a 1-2 minute episode at the quality I want to achieve. The main advantage is being able to focus one small piece of the grand scheme and not get lost or bogged down with to much stuff. Another advantage is being able to take a break from it when needed and not have to worry about figuring out where I left off. I can also evolve and change the story as needed. I’m constantly learning new things and getting new Ideas so it’s nice to have some flexibility. The big disadvantage right now is the amount of time it takes to get an episode out the door. I had hoped to be able to produce an episode every 3-4 months but since I only have a few hours a week to work on it that’s just not possible. It’s hard to maintain interest if you can’t produce work in a timely fashion. I’m hoping once I have a few more episodes done and more characters and environment props constructed and introduced production speed will increase.

 
 

 

 

3DTotal - What's your favourite part of the process?

Mike - My favorite part of the process is definitely animation and story telling. I enjoy doing all the design, modeling and texture stuff, but it can get a little tedious at times. Once I start animating an episode things tend to move along pretty fast. Lighting is probably my least favorite because it’s so time consuming..

     
  3DTotal - Your characters are interesting & from the site it seems like you went through a few different designs. Was the nightcap look intentional & what inspired the textures for Leeek & Laurr?  

Mike - The design for Leeek came from a recurring dream I had about these little creatures made of rope that were at war with each other. Then I took that idea and refined it, and made it a little fatter to give it more appeal. The dark textures and glowing eyes came from the dream. When I built Laurr, I based her design off of Leeek but I learned very quickly how difficult it is to give something feminine appeal without a neck line, so I added some curves. The rest of the characters are loosely based on the overall art direction I established with Leeek and Laurr. A friend named Phil Robb coined the term “Chubby Style” for the look of Nyxies. I kind of like that.
 

 

 

3DTotal - With Nyxies being set mostly at night or in dark environments, lighting is a hugely important part of the
process. How do you approach lighting in your shots?

Mike - Yes, lighting is probably the most difficult and time consuming process of each episode. It’s also the most important aspect of achieving the visual look of Nyxies. I want the environments and textures to be colorful and vibrant but still feel dark which is a contradiction in itself. Every character has their own lighting setup for each shot which also has to work well within the environment the action is taking place. I generally start with the characters, then begin placing all the lights for practical elements in the scene (glowing crystals, mushrooms, ect,…) and finish with some fill and bounce lighting. Once that’s done I do a small (low resolution) test render of the entire shot and go to final render. After its all complete I bring everything into combustion to do the post effects such as glows, particle lighting and volumetric lights

 
 
 
  3DTotal - If Nyxies went into full scale production do you think it would work better as a movie
or a tv series & who would you want to make it? (including yourself obviously.)

Mike - That’s hard to say. I’d love to make a full blown feature but I actually think it would work very well as a series of short pieces that fit in between shows on television or cable. I don’t think I’d want to do a half hour format on Television simply because I feel the quality level would have to drop considerably to meet production deadlines. It’d be great if someone like Pixar became interest in the IP but for now, I’m happy to just have fun with it. It’s a great learning tool and stress reliever.


 

3DTotal - What does the future hold for you, Leeek, Laurr & the rest of the Nyxies world?

Mike - Hopefully great success. Nyxies is going to get a lot stranger. There’s some new characters, like the Snot Giants and Snoutlings that’ll be introduced over the next few episodes that are truly odd, even by my standards. I’ll just keep pluggin away at it. I’d also like to introduce some Nyxies toys to the site. I think that would be fun. Even if I just broke even on them, I’d still get to have the toys for myself which would make it worth the effort and expense.

3DTotal - Thanks again for the interview and such insightful questions.

Mike - It was a pleasure.

 
 
 
 
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