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3DT:
Your work has
a very distinctive look to it - what
& who are your influences?
MS:
I always loved
to draw. In scool I drew comics and
today I simply expanded this interest
to 3d and animation. I am very influenced
by french comic artists, but I am also
interested in the japanese comic style.
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Modelling detail which would tax most
artists does not seem to be a problem
for Michael.
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3DT:
Which do you place more importance on
- modelling, texturing or lighting?
MS:
I think apart from the design of a model,
the modelling is maybe most important
but it always depends on the situation.

All
of Michael's characters ooze personality.
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3DT:
Your characters often look like 'real'
latex models. How do you achieve
this?
MS:
Its all about
shading and lighting. Often a good backlight
conbined with a shader with sampler
info is a very effective way to go...

It may be all about the lighting, but
having a good model & textures doesn't
hurt.
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3DT:
Maya's renderer, like Max's has come
in for some criticism in the past. How
do you get the best out of it?
MS:
I think its always a question of how
you use a renderer and how much experience
you have. The maya renderer is maybe
not the one with the most features but
I worked with this tool for such a long
time now, so that my expirience gives
me the flexibillity to solve a lot of
problems.

A
nice example of using lighting to create
a feeling of mood.
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3DT:
Are there any 'tricks' or preffered
working methods that you regularly employ?
MS:
No not really. I simply try to stick
as close as possible to my concept art
and try not to compromise too much during
modelling. There are a few things I
do but I am not sure if these are tricks.
For example I use the sampler info node
a lot to archive better shading results.

Theme
Planet looks to be shaping up to be
something special. It's not often you
get to see a pig and an elephant sharing
screentime with a mad scientist !
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3DT:
What one piece of advice would you give
to someone starting out in 3d?
MS:
Draw or use good concept art and practice
as long as you are able to achieve the
same look and feel in your models. Additionally
there are some good tutorials on the
web.
"Draw" says Mr Sormann, and
he certainly can.
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3DT:
How much time do you spend in the design
phase? Do you prefer to have everything
planned in advance or tweak as you go?
MS:
I always try to fix the design in the
concept art and stick to it as close
as possible.
Pinning down designs early on helps
Michael to achieve results like this.
3DT:
So far we've seen a pig, an elephant
and a mad scientist in a walking robot.
How does all this fit together in terms
of your theme planet project?
MS:
They are all parts
of an idea for a film I had 2 years
ago. Its all about a giant theme park
that forms a whole planet and is full
of funny cartoony creatures. At the
moment I'm trying to create an animation
of the main protagonists, (pig and elephant,)
talking and interacting with each other
to illustrate their character. I plan
to finish a dedicated homepage in a
month or so to give a full overview
over the current state of the theme
planet project.
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3DT:
What was the Oni advert like to work
on?
MS:
It was really fun. We had a very tight
scedule, (2 Weeks,) and it was a good
experience for me to manage a small
team of artists working together. I
did the managment of the production
of the visuals and created the main
character based on a exsisting design.
3DT:
Thanks.

Despite
Maya's renderer coming in for some criticism,
Michael shows that any tool can be put
to good use by an artist with a vision.
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All
images used with permission by the
creator. All images are copyright
Michael Sormann. For more information
on Michael, click below to go to his
website.
Click
here
to visit Michael's site.
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