3D Total: Could you describe the process you go through, when you start a new model?
Jacques:
That depends but basically; I start by collecting as much references and info as possible. I usually prefer, if the project is challenging or if it implies that I’ll learn new stuff from it. For organic models, the base model is usually done in Modo. I use to do the sculpting in Zbrush but things have changed since I got Mudbox. The team at Skymatter have done an incredible job on that one… really! Don’t get me wrong, ZBrush is a good package no doubt, I still use it for texturing and other things Mudbox don’t have yet, but I guess I’m getting a bit off topic so I’ll back to your question! I think UV mapping isn’t really a problem anymore as we can now find lots of great tools to make it efficiently. The next step is collecting all the textures. If I don’t find them on Internet, I then buy textures DVDs.
   
I also use my digital camera a lot… it’s getting a lot cheaper and its definitely recommended for any digital artist. I also spend lots of time tweaking and adding details, that’s most of the time really necessary if you want good results. When the model is at 50%, I usually put it in an environment and set a basic lighting to check for flaws. If I have the opportunity, I like taking a break and start another model… Coming back later is always benefit. I also never give up until I get something I find interesting… unless it’s for a client who doesn’t have the time or budget.

3DTotal: What or who inspires you whilst you work?

Jacques:
Everything and anything… I like what I find beautiful, I also often get inspired by movies or by artists I find on Internet. It doesn’t necessary need to be realistic for as long as it’s challenging.

3D Total : What is one piece of advice you would give to any artist looking to get into 3D?
Jacques: I’m not good at advices but here are a couple of things I find important.
   
It’s not always possible but I find the preproduction period a must. Beware of Sharks when looking for a job… There’re lots of them out there. Their usual plan is to suck everything they can out of you, then throw you away and go hunting again. If you enjoy organic modelling (human, animals, etc), buy and study anatomy books, there are most recommended. Realism is a very good exercise… style will come naturally later on. Besides, it helps improving your observation skills and understand what the things around us are made of. It also definitely helps if you want to find a job in the industry as movies, games

 

    , etc tend to be more and more demanding in that area. Even what people might call ‘Cartoon’ movies such as Finding Nemo, Shrek, Happy Feet, Surf’s Up and many others tend to use the latest researches and technologies available because they want water, skin, hair, etc to look
    real. I’ll finish with saying that…you were not born talented, you may have a gift but talent doesn’t exist without continuous work and passion!  
 
 
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