An
interview with Eni Oken by Mike Rickard.

Eni's
bag of tricks includes 3d art along with more
traditional forms.
3D
Total: Tell us a little
about yourself.
Eni
Oken: I'm a Brazilian
artist, based in Los Angeles for the last
9 years. I've been working with computer graphics
for almost 16 years
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3DT:
You're perhaps best known for your texture
work. How has it evolved over the years
& what did it stem from?
EO:
I believe textures
play a fundamental role in establishing
the "personality" of a 3D scene: it's
almost as if the geometry were a blank
canvas, on which the artist has the
freedom to paint anything on it. My
ornamental texture work appeared as
a result of my passion for ornamental
objects, such as jewelry, lace, embroidery,
paintings and decorative architecture.
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Fantastical but believable texturing
is Eni's forte.
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3DT:
You also create in other media, including
traditional methods like painting but
you also create jewelry. Do you think
there is much crossover of styles between
say, your 3d work and jewelry making?
Can one influence the design choices
in another?
EO:
In my opinion,
an artist is an artist no matter what
the medium. Once an artist has a more
or less defined style, it's almost impossible
to avoid it when working with different
media. Recently, I have tried a number
of different media such as silver wire
jewelry, paper sculptures, clay sculpture
and traditional painting and found that
my style maintained itself really well.
There were only small differences determined
by the technical and physical limitations
of each medium. I believe an artist's
style does change over time, but it
is not specifically influenced by the
medium, instead, it changes inside of
the artist.

An
example of Eni's jewellery.
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3DT:
You've done work for various clients,
including working on video games, promotional
material, concept work and various others.
What attracts you to a project primarily
& what do you try to bring to a project?
EO:
At this time,
I am not currently working on any commercial
projects, I am only teaching and working
on private works. In the past recent
years, a project had to be particularly
whimsical or fantasy to be attractive
to me. I have no interest in working
in projects simulating contemporary
reality. When working on any project,
my main concern is with the design and
the artistic components, especially
fantastical and whimsical design. I
love color -- saturated color -- and
feel most artists are not particularly
concerned with this area of art. I'm
very aware of working with color in
a controlled manner, which improves
the quality of any design.
3DT:
You're quite heavily involved with the
3d community - you regularly contribute
to 3d world magazine, you send out a
newsletter that lists tips & tutorials,
(on which I was proud to feature,) you
have a tips & tricks section on your
website - what motivates you to share
all this knowledge?
EO:
A good artist
has to produce art but also needs to
become an active participant of his
or her community. Sharing knowledge,
contrary to all common practice, is
a good thing because it elevates the
overall quality of the art produced
in any given field. My motivations to
share with the 3D community are based
on what I feel is a lack of artistry
in the 3D area. Most beginners are too
concerned with technical issues and
not really developing good artistic
work. It seems like only recently beginners
are starting to realize there is more
to 3D than just software.
Abstract painting showing amazing use
of colour.
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3DT:
Speaking of which, you're also running
online classes in everything from designing
fantasy worlds to texturing for games.
How are those going & what sort of feedback
have you had from students?
EO:
I've had the most
amazing results with my online classes,
therefore I am developing new classes
this year (2003). My focus, as mentioned
before, is in teaching classes on design
and artistic issues, not really technical
skills. Learning online is not for everybody,
you have to have a certain amount of
discipline and complete the assignments
on time, however, the students that
have completed their assignments have
produced portfolio quality results.
Even the students that did not complete
their assignments due to lack of time
usually give me excellent feedback and
report having learned a lot.

The
fantasy worlds Eni envisages are unlike
any other.
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3DT:
Your overall style has a sense of the
whimsical about it. Is this a reflection
of you as a person?
EO:
I'm not sure…
if I can call myself "whimsical". Maybe…
I do love color and ornament, and that
combination usually results in what
people call whimsical.
3DT:
You also approach things from a different
perspective, design wise. When talking
about your piece 'resident alien', you
say "The challenge was also to depict
a sci-fi theme so popular these days,
without falling into the cliche of a
metallic silver, harsh environment."
What is your predominant design ethos?
Do you change it much for different
projects?
EO:
Most of my personal
projects have a concept, or a motivation.
Even commercial projects have a solid
concept behind them. Having a good reason
behind the work usually gives me a path
to work on, without shooting into a
million different direction and loosing
focus. The motivation behind a project
might range from a technical point of
view such as "let's explore how much
ornament I can create in clay without
it falling apart", passing through stylistic
investigations such as "reproducing
a Byzantine style using science fiction
materials" or even a more personal and
intimate motivation such as finding
a visual representation of an important
personal event. I try to stay away from
the concepts covering spiritual themes,
which are very common in traditional
abstract painters, because I feel the
audience has a hard time grasping the
message.

Resident
Alien - not your average sci-fi scene!
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3DT:
On the subject of cliches etc, what
are the most common mistakes you see
beginning 3d artists make? What about
more seasoned 3d'ers?
EO:
Beginners in any
area, but specifically in 3D, tend to
make one big mistake: lack of time and
dedication (wanting good results immediately).
Good art takes a long time to create
and a lot of experience. Just because
it's made on the computer it doesn't
mean that it will be done fast and will
look good right away. Beginning artists
need to spend a lot of time copying
more seasoned artists to learn technical
skills and then another big chunk of
time learning how to develop their own
individual style. It takes years to
become a confident in any artistic field.
More seasoned artists run into completely
different problems: being stuck, with
artist's block or being typecast into
one specific style. Or even becoming
so pretentious and thinking they can
tackle any kind of project, without
considering the difficulties. (I've
run into all three problems… but fortunately
even though typecast, I am still not
tired of the whimsical/ornamental/fantasy
style. )
Excellent use of colour in conjunction
with the lighting makes 'A little village
far, far away' stand out.
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3DT:
During
your career, you've assumed many roles
from artist, to speaker, columnist and
instructor. Which role have you preferred?
EO:
I like being a
teacher, it gives me a really good feeling
when I see a student developing well.
And I *need* to be an artist, it's not
something I could give up. Right now,
my artistic side is needing more personal
attention, so I am currently not developing
any commercial projects, just doing
my own artistic investigations in other
media. Meanwhile, the teacher side takes
over the commercial aspect of the work.
I enjoy writing on occasion, but it's
tiring to write, so I do it now only
when I crave for it. Lecturing right
now is not in my plans, I have canceled
my lectures for the next year, and I
only teach "live" at Gnomon School of
Visual Arts, once a week.
3DT:
What do you think
has been your biggest achievement or
proudest moment in relation to 3d work
so far?
EO:
Ironically enough,
my proudest moment had nothing to do
with 3D at all: it was when I realized
that 3D was only a medium and I could
keep my artistic style with me even
when not working in 3D… It was the realization
that I have reached a stylistic point
in my career that is not dependent on
anything, I can take it wherever I go.
Besides the detailed cloth & clothing
in this scene, Eni shows us her mastery
of particles.
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3DT:
You mentioned to me that you might be
moving away from digital art. What sort
of things will you be concentrating
on & do you think you will come back
to 3d?
EO:
I am definitively
going to continue working with whimsical
and fantasy art, and I plan to keep
offering my online courses until there
are no more students interested. However,
my courses might shift towards more
fundamental artistic concepts such as
fantasy design, color and composition.
I don't know if I will go back to working
in commercial digital projects, it's
uncertain right now, especially due
to other personal commitments.
3DT:
Thanks.

Alongside
3d, painting and jewellery, Eni also
sculpts, proving she is "an
artist no matter what the medium"
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All
images used with permission by the
creator. All images are copyright
Eni Oken. For more information on
Eni, click below to go to her website.
Click
here
to visit Eni's site.
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