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3D
Total: Tell
us a little about yourself.
Caroline
Delen: I currently
live in Oxford, England, however I haven't
always lived here. I'm originally from
Sydney, Australia, but moved to Europe
about 10 years ago. I've always had
a profound interest in art, both traditional
and contemporary art, as well as film
and animation. And since the days of
Sonic, Super Mario and Zelda, I've had
an interest in game development.

Even
the most otherworldly characters have
a believability about them, drawn from
observation of our own world.
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3DT:
You previously worked as a web designer
- how did you get started in 3d?
CD:
It all started
in College when I was on my GNVQ course.
I had tried out a small 3D application
called Extreme 3D by Macromedia. My
first experiences with this program
weren't the best, and I soon put it
aside to pursue Storyboarding and Sequential
Illustration for Film and Animation.
When I started working as a web designer
I had the opportunity to use 3D Studio
Max, from then on I was hooked. I later
enrolled onto a Computer Animation degree
course and my interest and skills in
3D modelling developed.
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Minka the orc stands atop a pile of
skulls
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3DT:
Can you remember the first model you
made in 3d? Can we see it? :)
CD:
I do remember the first 3D model I ever
made. It was a very primitive looking
cartoon blue bird modelled in Extreme
3D, and animated floating around on
the screen. Unfortunately, I didn't
keep any renders of this character.
Lunba is a part feline humanoid
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3DT:
A lot of your work seems to be based
in the fantasy genre - is this a conscious
choice & are you a big fantasy fan?
CD:
It is a conscious choice. Fantasy characters
and creatures I find are the most fun
to design and model. Of course, I'm
a big fantasy fan, watching movies and
reading comics & books of that genre.
But I always try to bring something
a bit different to my work, I never
stick to an exact concept of how an
orc or any other fantasy creature/character
should look. I still like to create
things that look different and interesting.
Ness is a beautiful elven archer
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3DT:
Who would you list as influences on
your artwork?
CD:
There are so many
artists, colleagues and friends out
there whose work inspires me. I'm afraid
just too many to list here. There have
been however a select few comic book
artists that have inspired me over the
years, most notably Bill Sienkiewicz
(Stray Toasters), David Mack (Kabuki),
Wing Shing Ma (Storm Riders), and Joe
Madureira (Battle Chasers).

Would
you want to meet him in a dark alley?
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3DT:
Your models show a good knowledge of
anatomy - how important has your Art
education been overall & how important
do you think drawing skills are to 3d
work?
CD:
My art education
has been very important, especially
in the early days when I was doing a
lot of life drawing and sculpting at
College. These skills are a great foundation
and very advantageous to have as a 3D
modeller.

Sketching & life drawing is an important
part of the process for Caroline
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3DT:
Could you briefly explain your working
methods?
CD:
Sure. I start
out sketching some character sheets
from which to model from. Using these
in the viewports I rough out the character,
starting with a primitive and building
the model up in sections, once I'm happy
with the form, I attach the limbs, which
I model separately. Using drawn concepts
of the character as blueprints are a
great way of getting the proportions
of the model right first time around,
it also assists in planning and modelling
edge loops.
 
  
Beebi
the centaur, from sketch to finished
model
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3DT:
What single piece of advice would you
offer to up & coming 3d artists?
CD:
Well, the best
advice I ever got was to always carry
a sketchbook with me, and to put aside
at least an hour a day to draw, which
is something I still do. I would have
to give the same kind of advice to those
out there pursuing a career in 3D. As
I mentioned earlier its very beneficial
for a 3D artist to have some traditional
skills.
The shawl was made by taking a mesh
snapshot of a shag hair model, resulting
in an extrememly high polycount!
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3DT:
Modelling seems to be your forte - is
there any aspect of 3d work you don't
enjoy?
CD:
Not really, I
have to say that I think I'm better
at certain aspects of 3D than others,
like character modelling, but I'm always
prepared to give anything a go, and
dedicate 110% to the task.

A
good knowledge of anatomy & a clean
mesh make for some amazing models
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3DT:
You've recently produced some realtime
models - how different is your approach
to this type of work? Do you think that
realtime modelling is an art unto itself
or just a subset of the skills you use
for high res work?
CD:
Both. Real-time
modelling most certainly is an art unto
itself, but it also incorporates skills
that I use for high-poly modelling.
Modelling for real-time demands a lot
of attention to areas and details that
would sometimes not be needed for High-poly
modelling. For example a low-poly artist
has to watch the polycount on the model,
as well as pay certain attention to
the way the polygons are structured,
so as not to waste polys in areas that
it would not be needed.
A
collection of Caroline's realtime models
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3DT:
If
you could invent your dream job, where
would you work & what would be your
job title?
CD:
That's a tough
one. To be honest, at this stage I don't
really know. I'm still very early on
in my career, my dream job has always
been to become a character modeller,
and maybe later on delve into character
animation.

Detailed
accessories are another forte
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3DT:
What are your future aspirations?
CD:
Become better
at what I'm doing - I always strive
for perfection in my work, and that's
what I will continue to do whilst I
grow as an artist. I would like to one
day create my own animated short, I
already have a few ideas I've been playing
with, so that's something you might
see from me in the future.
3DT:
Thanks.
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Realtime models require a slightly different
approach
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All
images used with permission by the
creator. All images are copyright
Caroline Delen. For more information
on Caroline, click the image below
to go to her website.

Click
the image to visit Caroline's site.
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