3DTotal: What have been the most enjoyable projects to work on and why?
Andrea:
Last Year we worked on at the Bridgstone campaign, we have been contacted by the Belgium agency “The Satisfaction”, that asked to us to realize some image for the Bridgestone ADS, here we worked in collaboration with the photographer Belgium agency SAGA.

It has been a great collaboration experience that is still going on.

 
3DTotal: Is animation something that you would like to do more of in the future at all in the form of say short films?
Andrea:
I made a little animation of an underwater great white shark, it is as if the cameraman is in a cage and looks at the shark.(you can find at: http://www.tredistudio.com/Shark.asp) I made that for a presentation of Combustion© and the integration with 3DS MAX©. It is a little animation not really evolved, but in the future I would like to make something big

 

 
3DTotal: Tell us about the shark project?
Andrea:
It’s a passion stemming from my childhood. The white shark is for me, something that scares me very much, but at the same time I’m attracted to it. My first love came from the moment I watched the Spielberg movie. After that I read a lot of books, watched lots of documentaries (my house is full of White Shark videos) and when I started to work in this world I said to myself, “One day I will build something concerning the Carcarodon carcarias”. I love that predator; I think it is one of the most beautiful animals on the earth, both elegant and powerful. The Idea came to me when I saw a news article on the television. There was a big white shark that took a bite out of a tuna fish on the side of a fisherman’s boat and I remember that the colour of the shark’s skin was dark and shiny. The skin of white shark in the water reflects the colours of the environment, but when it emerges from the water (the only kind of shark that comes out of water completely), the skin becomes dark and shiny. I modelled everything with Edit Poly; for the water I used the Paint modifier to draw the wave around the shark and I used the BLOBMESH to make the bubbles in the water.
   
    The water material is a Brazil glass material with a 1.333 IOR and a green colour. All the underwater effects (Ray, DOF, plancton particle, fog etc.) are made in Combustion using the RPF file format from 3DS MAX. The caustic effect is a Mask on the direct light that simulates the sun. I created the rays with the DOLLY BLUR operator and some GLOW; concerning the Plancton I used the PARTICLE system of COMBUSTION. About the two different situations; (under and above the water) I split the model into two parts using the water plane and then included the lower part in the caustic light and excluded the
    upper part of the shark. It is simply two parts of the model. The rendering took 2 hours for a 3200 x 2000 pxl.

3DTotal: There are opportunities to go diving with Great Whites of the Californian coast and also in the waters around South Africa. Thought about doing that at all?
Andrea:
Some years ago I was scared by the Height and I did a Bungee Jumping. I think we have to face our fears, but going in a little cage and swimming near one of the biggest predators of the world is a more difficult thing to do; I hope to find courage because it will be a great experience.

3DTotal: Thanks for taking the time to talk to us.
Andrea: Thank you for giving me the opportunity to show me and my company

 
 
   
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