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3DTotal: Can you tell us a little about how Tredistudio came about and the motivation behind its creation?
Andrea: The initial motivation was always the wish of creating a high level project (it does not always happen). Then there is the inspiration; for us a good idea is a big part of a project. Another motivation from a purely commercial point of view is the money of course. The inspiration is difficult to describe if you can’t explain it yourself. Sometimes I look at an object and I immediately have a spontaneous idea and other times I am concentrating for hours, but I am not able to realize anything. When I have an idea, I try to focus it in my mind, then I sketch it with the pencil, then I develop it adding the details. We try to be very fond of everything we do, even the most simple of things. |
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3DTotal: What is your role within the company?
Andrea: I founded the Tredistudio in 2000 with Alessandro Lucchi and Cristiano Biserni. I especially work on all the 3D projects; sometimes only at the final phase but many times from the beginning through to the end; I love to follow all the work phases. It sounds as if you are very involved in the actual production of the work your company produces. Is this important to you and does it limit the number of projects you are able to take on? Yes to me it is important to follow all the parts of the production, probably this means it limits the number of projects but we prefer look at the quality, not at the number of the works.
3DTotal: Where do you think Trestudio has been most successful?
Andrea: We put the same enthusiasm |
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into all the work we make, both large and small scale and for us it is the final quality of our work that matters, and respecting the client’s wishes.
3DTotal: How many people does the studio employ and are there many
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dedicated specialists amongst them such as character artists for example?
Andrea: We are three partners, Andrea Bertaccini, Alessandro Lucchi and Cristiano Biserni and a senior collaborator, Luca Berti. Each one of us has various specializations, starting from architecture to graphics and programming. For some projects we involve |
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external collaborators, who often work with us. Normally I work on the characters, texturing and lighting of a project.
3DTotal: What are the advantages and disadvantages of offering such a broad spectrum of services in both 2 and 3D?
Andrea: I think that the two worlds are connected; a good 3d artist must be first of all a good draughtsman. The advantage of working in both worlds is that our clients get a large range of products and for us it is the possibility to expand the knowledge about techniques and software. The disadvantage is obviously the working time; normally we stay in office about 10-12 hours a day.
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3DTotal: Why do you think it is important to be good at drawing before getting involved with 3D?
Andrea: I don’t think it is necessary but it is better if you are a good drawer because it can help you to visualize the final project, the right light of an ambient or character and gives you the ability to better understand, the shape of complex characters or vehicles for example. All the projects are Ideas that have to be developed and made readable for all of us. Times ago we used the paper, today there’s the computer, but the capacity to pass from the Idea to the draw has not changed. |
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