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An
interview with Tyler Breon
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3DTotal - Hi could you tell us a bit about yourself?
Tyler - I’m a 3D Modeller/texture artist and, I’m currently looking for work. Secondly, I'm 21 years old and, I'm an Aries. I was born and raised in the corn country that is America's Midwest. Keep in mind I'm not a country boy, but I am corn-bred. Since I was young, I've loved illustration. I'm not sure if it came from my interest in comic books or vice versa but, I've been drawing since before I can remember.
Eventually, my passion for art helped propel my interest in the possibilities computers held for creating it. Sometime around my 10th Christmas, my parents bought our first family computer. It was a Packard-Bell and came ‘stock' with Windows 95, 8 megabytes of RAM, and a Pentium...486? Suffice to say, I was hooked. A few years after our first PC, I bought my own. The specs don't come to mind but, that small box helped create some of my first, very experimental, digital pieces.
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3DTotal - What first got you started in 3D?
Tyler - I think I came out of the womb drawing. As soon as I saw a computer I fell in love. Being able to combine these two passions came naturally to me. When I graduated high school, I was pursuing a career in graphic design. I decided to enroll in a two-year technical college for graphic design. After attending the first of two years there, my passion for graphic design gave way. There had to be something that I would enjoy more! I thought, "Hey. I love video games; maybe I should just do that. I know Photoshop". After making a career decision, I started attending Vancouver Film School a month after leaving the technical school
3DTotal - You have just finished at the Vancouver Film School, how would you rate the school?
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Tyler - I thought Vancouver Film School's modeling stream was great. I can't speak for the animation or visual effects streams because I wasn't in either of them. The 3D program is a year long. Students attend the first 6 months as one class, and then they are divided into 3 "streams". Modeling, Animation, and Visual Effects are what students can eventually choose from. I chose what I was best at and tried to excel at it. It's hard for any school to keep up to speed with this industry and students should know this coming in. They can look forward to learning a lot from each other and on their own, not just from their instructors.
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3DTotal - As a big fan of the Ghostbuster, do you think
you will create the other members of the gang?
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Tyler - I gave it some serious thought! I think the best way to develop myself as an artist is to continually try different types of models. Modeling all the Ghostbusters would produce a nice final piece but, I think the process would be repetitive for me. Keeping motivated is very important, as I find my best work is done when I'm the most motivated and energetic
3DTotal - If you could create yourself as any 3D character whether it's in a game
or a film who would it be?
Tyler - That's a tough call. Batman has been a video game character, though that isn't where he was created originally. The Hulk was cool but he's too dumb. I think I'd have to go with Dr. Jekyll from Van Helsing. He had a lot of believability as a real character, and you can't help but like him
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3DTotal - Which part of 3D modelling process do you enjoy doing the most?
Tyler - The best part for me is seeing a character coming to life. That might be a little general but, there's always a moment when the light bulb in my head goes off. In the beginning, there's the excitement of starting something new. Starting something new is always fun. Then there's a point somewhere midway when I look at a piece and say to myself, "Yeah! This is working!" That's the best. Ahh, self-gratification... |
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3DTotal - Which sector of the 3D Industry would you like to work in?
Tyler - My ideal job would be within a game or film company that values its employees and their art. I've seen companies that have become far too large for their own good and treat employees unfairly. This industry isn't just about making a profit; it's about using the talent we have to create great art, whether it's film or video games. I think we should be entertaining our audiences and communicating messages. We have this great art form that is untapped in terms of what can be done with it, the possibilities are endless. I'd like to work in a dependable, medium-sized studio with other motivated people; just doing what they love, pushing each other to do to their best and, definitely having a great time doing it. Hopefully the weather is nice too.
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