3DTotal: Hi Stephan, well where to start!? Your portfolio is huge and inspiring to all, with an equally impressive list of credits, can you simply tell us where it all began?
Stephan: It all began with the animated series inspector gadget. I had just completed my first year in “les goblins” an animation school in Paris when I was hired to work on inspector gadget in Tokyo. I was nineteen and clueless, ready for many things but I certainly didn’t expect to be sent to Tokyo a week later. What was supposed to be a one month gig turned into seven years of travel between France, Tokyo and Los Angeles with regular trip to Hong Kong, Taiwan and Korea. The experience was unforgettable.

   
3DTotal: You have created so many worlds and creatures, what sources do you gather your inspiration from?
Stephan: I get my inspiration from pretty much everywhere really .From Films, books, the internet, galleries, museums, my peers. I tend to look at things in a very visual and analytical way. I would look at the clouds, tree bark, cracks on the walls and try to extract fantastical shapes, faces or textures. I would look at an iron for example and start thinking how I would turn it into a space ship. There is always something in every object that can be turn into something else. It’s a matter of imagination I guess.

3DTotal:
Can you tell us about your mediums and techniques; has your paint become a little more ‘digital’ as the years went by?
Stephan: I used to do concepts and sketches for so many years, using pencils, ink, and markers. When I worked in the animation I was primarily hired for my ideas not for my rendering technique. It’s a broken down system, one person does the pencil and or ink, another does the colour. The process was the same for characters, props or environments. Once in a while I would do an acrylic or coloured ink illustration but doing concept all the time for many years never gave me the opportunity to develop a good traditional technique. Such technique usually comes with many years of practice. When I discovered Photoshop I was amazed at the artistic potential of the software. The industry was just discovering what could be done with it. I felt this was the right moment to beef up my portfolio.
   
    Photoshop is very forgiving. The idea of using multiple layers to create a painting was very appealing to me. You mess up, you don’t have to start all over again. Since I never acquired a traditional technique the transition was instantaneous. The process felt very intuitive. My
first paintings were clumsy. I was discovering the software and falling into its traps creating patchwork of eclectic images and rigid collages. I realized
that the best approach was to think traditionally and try to use the software the same way I would paint
in acrylic or oil. I found a way of using references almost like painting ingredients. My paintings have become more and more painterly as a result of that. I am now very comfortable with Photoshop. I think I have developed a technique that is very personal. Over the last few years I have added “Painter” to my palette. I am using it more and more. It brings a very
 
organic and painterly level to my work.

3DTotal: Browsing internet sites and books one piece I have seen on several occasions is the Hostile Takeover book cover, can you tell us a little about this piece?
Stephan: Hostile take over was a very straight forward assignment. Irene Gallo, the art director at Tor book called me on day and simply said. “Babe in space with a big gun.” I had complete freedom. The story takes place around Jupiter. This provided the backdrop for the painting. This painting allowed me to further explore a scratching technique. The traditional technique involves scratching through a layer of still-wet paint to reveal what’s underneath. With Photoshop you can do this through several layers using the eraser tool at different opacity. Erasing quickly also produces some very graphic results.
 
 
 
 
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