3D Total Interviews

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An interview with Miles Teves

 

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3DTotal - Tell us a little about yourself.
Miles - I was born and raised in Salinas California, a little slice of middle-America located on the foggy central coast that was culturally about 20 years behind the rest of the Golden State. There I spent a childhood drawing and sculpting and making super-8 movies, seeking out movie magazines and praying that one day I could escape to Los Angeles and somehow work on monster movies. After surviving the formalized torture that is High School I made my escape to LA and want to Art College and started my new life in the endless cities of scorching heat and smog. After many small adventures, triumphs and heartbreaks I still find myself here.
   
   

3DTotal - You studied at the Art Center College of Design in Pasadena where you ran out of money and went to work for Rob Bottin as a concept illustrator for the hugely popular film ‘Legend’. That must have been a huge step from college life can you tell us about it?
Miles - That was of course my big break into the business, for which I will always be grateful. Though I was worked like a dog for very little money it was an eye-opener. I found out that I grew at a much, much faster rate getting paid to draw for 12 hours every day than shelling out absurd amounts of money to an overrated College for them to allegedly ‘teach’ me how to draw and paint. I knew I was working on a film that I knew was a real landmark,and I at last felt like I was where I belonged. It was a huge step, but one that I has been chomping at the bit for. I never went back to that College again and I don’t regret it a moment.

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3DTotal - You have done concept illustration, creature design and sculptures, but which area do you prefer to work on?
   
 
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Miles - That is always a conundrum. When I am doing one I long to do the others. They all have their virtues and drawbacks, though I must admit that sculpture is getting hard on the body as I get older  
 
  3DTotal - You worked for a company called Dinamation making dinosaur sculptures was this job that stemmed your interested in sculpture?
 
 

 

Miles - I had always loved sculpting and always did it- even in college I found ways as an illustration major the incorporate sculpting into my assignments. Dinamation was just a gig that looked like fun, it paid enough to live on, and sounded like the thing to do at the moment I was 22, full of energy and health and loved the idea of working on giant Dinosaur sculptures. It kind of rekindled my childhood love of Dinosaurs actually. The work environment was a toxic chemical bath, and I inhaled enough carcinogens to get cancer 12 times over in this lifetime alone, but I made some good friends there.
 

3DTotal - What’s your favourite part of the design process?
The concept part or the final outcome

 
 
Miles - It is soooooo rare that the final outcome resembles anything cool about the design process due to the nature of this business. There are a hundred people, all with massive egos sticking their greedy little fingers into the pie trying to put their mark on the idea that it almost becomes impossible for a good idea to make it to the screen undiluted, especially these days. So I guess what I am saying is that the design phase is ultimately the most satisfying
   
 

 

3DTotal - What was it like to work on such a idolised character such as Spiderman?
Miles - Spiderman at first seemed like it was going to be challenging and fun. I thought that it might be possible to come up with a new twist on the suit that wouldn’t look so silly on the screen and might be reflect contemporary tastes in superhero design, but this was not to be the case. The director was a big Spiderman fan so there was no real tampering with the old red and blue tights. My only surviving contribution was that the webbing on the suit had dimensionality. The Green Goblin started out with a lot of potential and there were a lot of ideas being thrown around that would have been very inventive and cool, but once again the director’s taste reigned supreme and we got a big green kabuki mask. Nice!! I guess I would rather work on a character that is much less established because there would be much less preconceived ‘baggage’ brought to the tables by the powers that be
   
     
     
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