3DTotal: First of all, welcome to 3DTotal. What first made you choose 3d as a way of creating your artwork?
Mihai:
Hi. Thank you for this invitation it’s a real honour for me...
I’ve worked in 2d graphics for many years, using After Effects and, lately, I’ve started using a combination between 3d and 2d, mostly in motion graphics packages, for TV. I discovered my passion for 3d when I realised that I can create my own universe using 3d tools. Until then I was just using 3d to create simple 3d objects like 3d texts and abstract geometric forms. My real interest in 3d modelling was born when I found some amazing 3d forums and i was fascinated by 3d human models done by the likes of Petter Syomka and Steven Stahlberg. That changed my vision about 3d graphics  and I started to dream in 3d...

3DTotal: Where do you currently work and in what position?
Mihai: I’m working at Electronic Arts Blackbox as a (3d) modeller.
 

3DTotal:
What projects have you worked on at EA?
Mihai: I was recently hired by EA, so I have just 5 months here and I’m currently involved in an exciting project. I cant tell too many things about this project but I can tell you that the team involved is one of the best!


3DTotal:
And do you prefer character creation or have you just not tried environment design yet?
Mihai: Until now, I was pretty much doing what I liked to do in 3d. I experimented with a lot of things but, I was focused more on characters. I’ve done some environments while I was experimenting with 3d renderings. Many of these are not published on my website because they are just tests. The only environment on my website is currently unfinished. You can see .

   
    there are some buildings without windows and textures. So, I can say that I've tried almost everything in 3d, but character creations are my preference.

3DTotal: Which has been the most enjoyable project you have worked on so far?
Mihai: To be honest I’ll tell you that I have liked almost every project...every time I’ve tried to discover (learn) something new I am always enthusiastic in my approach. If I don’t like a project from the start, then it’s better to abandon it. But the most important project for me was the first finished human head (Sandra image is on the previous page). I’ve spent about 3 months researching and testing, plus many hours rendering!


3DTotal:
How important are reference materials for your work?
Mihai: That depends on what I’m working on. If I have to model something realistic then for sure I will need many (and good) references for any details I want to study. If I’m doing something based on my imagination, then references are already in mymind and more important is a clear idea of what I’m doing. But usually references are very important for me when I’m
   
 
doing studies like; lighting, proportions, expressions, skin properties, animation etc.

3DTotal:
Do you have a dream job in mind?
Mihai: I think any job done with passion is a dream job. A few years ago, I dreamed of working in a
game or film industry... And now, I’m living this dream at EA in a beautiful city named Vancouver.
  I have alot to learn here and I think that my dream will be complete when the games reach film
quality. And I really know that it can be done these days!
   
 
 
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