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3DTotal: Could you talk a bit about your favourite pieces and why you prefer them to your other work?
Marc: Well I like all of my pieces; they’re my little babies, but indeed there are a few I cherish more.
Pieces like “Impossible Love “ on which I've been working for a long time or newer pieces like ”The Great Arch" or my new spirits series for example. Actually, I will tend to say I always prefer my latest piece,
since I look back at most of the old ones and think it's crap. What will really make me fall in love with a piece of mine is when I can acheive a very high level of details, that most people won't ever notice. I don’t know why, but I find it exciting to be the only one aware of these details; how weird is that?
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3DTotal: Paintings such as “Impossible LOV3” seem to suggest a hidden narrative. Is this something you consider, when creating images?
Marc: Oh yes! Paintings that let you wonder about the story behind them, have always been more attractive in my opinion. I always try to imagine a small scenario before starting most of my pictures as it gives them flavour, more depth. It’s also a lot more interesting working on something you get attached to, so characters with a psychological background are always a load of fun to draw.
3DTotal: Do you have any ambitions to follow a specific career path or just to simply wait and see what unfolds?
Marc: I do have a very specific career path I’m following. Unlike most people I talk to, I know exactly where I want to be in a few years from now. I know it’s not exactly the best idea to set myself a very specific path, I might be disappointed - who knows what will happen in the future, but for now, it’s my motivation to move forward with what I do. Basically, I would like to spend a few more years working on both 3D and concept art in video games studios, as an art director eventually, then start my own studio concentrating on both concept art and 3D video game cinematic or the likes. Eventually becoming something as prestigious as Blur studios would be my dream! |
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3DTotal: Why computer games specifically?
Marc: Working on video games makes you learns the best way to get the most out of everything, since you're always so restrained by performance issues. That serves as the best base in my opinion for any kind of project related to 3D. So when I move on to prerendered cinematics, I'll have the best workflow possible. It's also an industry that moves a lot faster than the movie industry in this matter. I will never
find myself working several years on the same project as long as I work on games. I just enjoy variety
and video games are perfect when it comes to this.
3DTotal: If there are any projects you wish you could have worked on given the chance, what would they have been and why?
Marc: It you have been a dream come true to work on “The Matrix”. I think that movie really helped me figure out that I wanted to do more than 2d for a living. I really saw how far CG had gone and this drove
me to it. If I had to choose which one of the movies of the trilogy I would pick the third one straight away. That scene where the city is attacked by all the robots, and the humans have to defend themselves using giant mechas had me drooling all over the place! I’d be the happiest man in the World if I could someday work on something similar. But I would have it my way and put girls in the cockpit instead! |
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