3DTotal: Hi could you tell us a bit about yourself?
Krishnamurti: My name is Krishnamurti M. Costa, aka Antropus. I’m a Brazilian self-taught CG artist living and working in USA since 2004. I've been working with CG for about 14 years now, about 4 years professionally because I was a banker for about 16 years before that. I’m currently employed as Senior Modeller at LucasFilm Animation Ltd. My film career ranges from Pan’s Labyrinth, Snakes on a Plane, Evan Almighty, The Mist (at CafeFX) to “Barnyard” (at Omation Studio), among others. It’s interesting to notice that my career as a CG artist has changed over the past years, going from Character Animator to Senior Modeller. I got my first job here in the USA as Character Animator at Omation Studio. Then I got hired at CafeFX as Lead Character Animator. I was never actually a lead over there. I was more of a 3D generalist, doing animation but also modelling and texturing work. Even so, most of the work done for CafeFX, I did as a Character/Creature Animator.

 
    3DTotal: What first got you started in 3D?
Krishnamurti:
At the age of 16 or 17, using my Amiga 500 I had my first contact with 3D, but only years after, at the age of 21, I got my first PC and started working with 3D Studio 3.0 for DOS and since then, I’ve never stopped creating and experimenting in CG as a hobby in my spare time and being a banker, as my full time job since I was 16.

3DTotal:
You have just moved to a new studio, how are you finding working there?
Krishnamurti:
Lucasfilm is an awesome place. The environment and surroundings are gorgeous. It’s a pleasure to drive there everyday in the morning. It’s a long curvy road to the Ranch, surrounded by all kinds of trees, mountains, valleys, animals. Just beautiful. The work environment is great. It’s a huge building, Japanese style that makes it so cool. There are some very talented folks working there and people are very friendly and helpful. I’m enjoying it a lot so far. Lots of character work and lots of things to learn, which is always good.
3DTotal: If you could create yourself as any 3D character whether it's in a game or a film what would it be?
Krishnamurti:
Probably some kind of mutant-insect, that's exactly what I think I am :-) A mutant, because this is my nature of an artist and human being. We’re always changing, since you’re born, following the flow of our lives. I’ve already moved from city to city, country to country, family to family, relationship to relationship and I'm still a happy and positive person. My father and mother already passed away and I consider myself today as someone without "roots". I can live and be happy in different places with different people and this is great for me to continue walking and producing art.An insect because I'm conscious that life is short and I'm trying to do my best and make myself and people close to me happy. I'm no more than an insect, as my life is passing quickly and I know how tiny I am. I don't expect any reward or to be someone that I'm not. I just expect respect for what I'm creating as an artist and human being, even if it’s just my wife or some friends that are the only ones that think this way.
   
 
3DTotal: Which part of the 3D modelling process do you enjoy doing the most?
Krishnamurti:
I can divide the 3D modelling process into only three parts: concept, technique and realization. The concept is my idea or ideal about a subject I have in mind. The technical part is the boring part. Cut polygons, move edges and vertices, planning edge loops... everything is just very technical. More polygons for more detail doesn't mean better models. But (sometimes) it requires more technical skill and people can't understand easily that a good low or medium poly model with a good structure for deformation can be much harder to create than a very dense mesh, full of wrinkles created always using the same 3 or 4 techniques. The realization is the final thing, when I can see my concept through the "boring part" to the final and "alive" model. So, I can say that to bring a bunch of boring polygons to life is the part that I enjoy the most :-) With ZBrush the boring part is minimum and I can concentrate in the fun and more interesting stuff.

3DTotal: Which sector of the 3D Industry would you like to work in?
Krishnamurti:
Character animation/modelling/texturing etc. I love character work and my nick name "Antropus" comes from Latin, meaning "human being", as a whole. To work in different things is usually only possible in smaller studios. The bigger the studio, the less possibilities to work in different things. But there are exceptions, of course. Creating a character and bringing it to life is a great realization and I can feel more like an artist when I can do this.
   
 
 
 
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