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3DTotal : Hi Adel, how are you. Could you tell our readers about yourself, and what first lead you down the 3d path?
Adel : Hi there! And thank you for doing this interview, because it’s a good opportunity to share my ideas with other artists especially with your readers. My name is Adel Adili (nick name:Leda) and I was born in Iran. Being a child I always wanted to create something; I thought maybe a robot, but when I became disappointed with the idea, I used my imagination to fulfil my dreams. Then I thought maybe art would
be the answer. So as a teenager I attended an art school and I tried to strengthen my knowledge of anatomy, perspective and art history, because I thought they were all necessary in the creation of
artwork. So I continued my studies until I got my BA in Art.
I was into painting, graphics and handicrafts but then I realized that they could not satisfy my desires
and after watching movies like Abyss, I was astounded by this new horizon ahead of me and I found
that this is what I was looking for. Afterwards, I found out that they had used the 3d software program Softimage to create that artwork. Unfortunately we couldn’t access the software until the first version
of 3dstudio in Dos was released and by working with that I entered the 3d world.
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3DTotal : So with starting off in traditional art, how did you find the transition from this to producing stuff on the computer in 3d?
Adel : I wouldn’t call it a transition but I think traditional art is the preliminary step which is necessary for creating digital art images. For me, this has been the continuation of traditional art.
3DTotal : You’re a very accomplished 2d and 3d artist; do you think excelling in both areas helps when creating new pieces of artwork whether 2d or 3d?
Adel : Absolutely, to become a professional in different fields of 3d you’d better be an expert in 2d first.It is interesting that, after awhile working on 3d you’ll see the positive effect it has on your 2D too |
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3DTotal : With using both 3dsmax and Maya,
would you like to learn any other programs, like
for instance ZBrush as this seems to be widely
used nowadays?
Adel : I always like to try new software’s,
provided that it can fulfil my needs. What I learnt
from ZBrush is that it lets you freehand model
which is good, but I personally think modelling
isn’t like making something out of the clay and I would expect something more of a 3d modelling tool. They should provide me with the opportunity
to make use of the best of the model topography which I call ‘Power of the edges’. As a model
should be animatable, work easily in Dynamic simulation and light bouncing calculation fast
and easily. Thus; creating the edges on the
model manually results in what is intended.
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Although nowadays some big studios have overcome the deficiencies of some techniques by using powerful hardware and software systems and don't have a hard time using it.
3DTotal : Do you think there are any advantages in knowing more than one program?
Adel : Definitely I prefer Max. But for example, because of some obligations like clients needs, if I have
to do something in Maya, I’ll do it. I wouldn’t say Max has any priority over Maya but I am more
comfortable with it. I think these are just tools and the artist can use both when necessary
3DTotal : Which part of the whole process of creating your images do you enjoy the most?
Adel : Every part lighting, modelling, FX, rigging are all joyful, but the whole energy and joy should be in
the concept. If you feel like your concept is what you really want, you’ll enjoy it and it would affect the outcome in a good way.
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