The following example is a scene that has been textured using the Total Textures Colection as a resource.
Images from a cross section of the 16 DVD’s have been used and combined to describe the scene below and utilise colour, bump, specular maps and in some cases, normal maps.
Some general applications of these alongside common texturing techniques are explained visually in a way that aims to provide a concise and straight forward account of how the collection can be applied in a 3d scenario