Welcome to the first project in the 'Prop Modeling 101' series. This series is aimed at beginners and those new to modeling in 3dsmax. In Part one of our first project, we'll walk through the entire process of building a simple table prop. We'll go through the modeling process in depth, and discuss a variety of different techniques and tools we can use to create our model. We'll also go over the use of proper topology when cutting holes in surfaces and through objects. As well as building detailed screws and mapping high poly geometry.
With our model now complete and UV Mapped, we'll move onto part two. Where we'll start things off by laying out our UV's onto a single texture sheet, then we'll move over to Photoshop and make the necessary texture maps for our wood material. After that we'll complete the rest of the texturing by building some simple paint and chrome shaders. To finish the project off, we'll light the scene and render out our finished prop.
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