This is an idea I’ve had for a while: to try and replicate UVW2XYZ MaxScript that unwraps your model’s polygons onto a flat surface to enable easier detailing. I thought this would be a useful workflow addition – the example shown is very basic but it has a lot of very useful applications. If used on characters, you can sculpt details that while very challenging on a curved surface, are suddenly a whole lot easier when sculpting on a flat one.