1. I pick two different textures for my base and erase some parts from one of the textures, so that the texture will look blended with the other.
2. At this point I find some little details from other photographs and apply them to the texture.
3. In this step, I layer the third texture and change the blending mode to “Soft Light”, to help to mix the textures together and to achieve more of a natural look.
4. On the fourth layer of the texture, I erased part of it and didn’t change any overlay settings. Leaving the blending mode as “Normal” is nice so that you can see some parts of the texture are not mixed in with others. It will also help to show the thickness of the texture.
5. Multiple more textures are layered on top of everything for specific detail, whilst erasing little parts of it. This is important to break up the tone of all the textures, and creates the different values in different areas.
6. In the final stage, simply multiply an AO map on top of all textures to help set the object down in the scene.
Here is the dresser texture page; it is basically using the same method as how I textured the chest. |