The textures I used in this project included maps within 3ds Max, 3DTotal Textures Vol.1 and some textures from www.cgtextures.com (Fig.08).
Fig.08
I used a UVW Map in the dressing, with box or cylindrical parameters. I used simple materials too, all of them Blend, with the simplest form containing two materials and a mask. For this piece I used nearly 75% of this simple type and the rest had more components (Fig.09 – Fig.14).
Fig.09
Fig.10
Fig.11
Fig.12
Fig.13
Fig.14
Lighting :
For the lighting, I used a VRay light, a Target Directional Light with V-ray shadows and an HDRI Image (Fig.15).