Hi! My name is Eugene and I’m a 3D artist from Russia. First of all, big thanks to 3DTotal.com for the possibility to talk about the creation of this work!
This scene is just a small part of a large project, and is a kitchen in a big private residence. While working on a project I got a few free days and decided to concentrate on one room, aiming to make some experiments with different variants of light settings. I did not imagine that at the end of the work I would achieve such nice pictures ... So let's begin!
To get started, I had the drawings for the room, a few sketches, furniture plans and references for furniture, chandeliers, techniques, etc.
Modelling:
This is a very important stage in the creation of 3D work, for me. There are two reasons for this. The first is that, by using high quality models we can achieve a good start for the entire project and avoid possible problems in the future. The second reason is that I love modelling and try to give it as much time as I can!
I think that modelling a room is very simple, so there are probably no questions about that. In the images provided you can see some examples for the project models (Fig.01 – 03). I concentrated on the details for models to be able to obtain a complete picture of the scene and to create the necessary mood. I used polygonal modelling techniques for all models. Then I started to create the materials. Here you can see the scene after the first phase (Fig.04).
Fig.01
Fig.02
Fig.03
Fig.04
Materials:
Most materials in the scene are very simple. Only the basic material of kitchen furniture has a complex structure (Fig.05). I mixed two materials, using a Vray dirt map. You can see examples of some of the materials which I used in the project in Fig.06. Then I concentrated on the lighting setup.