'3D Studio MAX'

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'The Making Of Porsche '
by Karabo Legwaila


This is what they look like lathed. The one without anything sticking out of it is going to be the ignition slot so we have to make a key to stick in there.


Draw the basic shape of a key as shown. To get the hole in the key, draw a rectangle and fillet the corners and then attach it to the spline of the key. Add a shell modifier to it, to turn it into a polygon object. Position it in the keyhole.


Now position the pieces in their positions as shown.


The foot pedals are extremely easy to make, they are just boxes with a few extrusions done to them. This is very simple geometry because it won't be seen up close so I won't bother going through it step by step. You can figure it out from the picture.





Beginners_Guide_to_ZBrush


Using your reference, draw out the porsche logo with splines as shown. It doesn't really have to be perfect. A tip is to to not try and draw the curved edges but to draw sharp corners and then fillet them to make them round. I find this method easier than trying to manually draw out the curves.


Modelling the Car


Making the Accessories


Making the Interior

Page 21

Modelling the Wheels



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