'3D Studio MAX'

'The Making Of Porsche '
by Karabo Legwaila

Let's have some fun and start on the inerior. We shall start with a chair. In the front viewport, create a box with 3 length, 7 width and 2 height segs.

Now we have to shape it a little. Move vertices around and sculpt the basic shape of the seat back cushion. Do not make it perfectly symmetrical because that's unrealistic.


Hold down shift and drag the geometry to duplicate it. Rotate the duplicate into the position of the bottom seat cushion.

Modelling the Car

Making the Accessories

Making the Interior

Page 1

Modelling the Wheels

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