'3D Studio MAX'

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'The Making Of Porsche '
by Karabo Legwaila


Do some extrudes as shown to get the basic shape.



Select the polys on the back side of the geometry and inset them as shown. Now Delete those polygons





Geo2D




Split the geometry down the middle as shown and adjust vertices to get a rounder shape.

Modelling the Car


Making the Accessories

Page 4

Making the Interior


Modelling the Wheels



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