'3D Studio MAX'

'The Making Of Porsche '
by Karabo Legwaila

Do some extrudes as shown to get the basic shape.

Select the polys on the back side of the geometry and inset them as shown. Now Delete those polygons


Split the geometry down the middle as shown and adjust vertices to get a rounder shape.

Modelling the Car

Making the Accessories

Page 4

Making the Interior

Modelling the Wheels

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