'3D Studio MAX'

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'The Making Of Porsche '
by Karabo Legwaila


Now just do a series of extrudes to get the basc shape of the fender.



Use the connect tool to cut the edge shown in green.


Close off the fender by creating the four polys shown in green with the "Create" tool.


Select the vertices shown in green and move them forward as shown. This will add a nice curve shape to the fender when it's smoothed.





ZBrush_Ancient_Warrior



Select the edges shown and chamfer them by about 3.8 or so.


Modelling the Car


Making the Accessories

Page 2

Making the Interior


Modelling the Wheels



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