'3D Studio MAX'

.
'The Making Of Porsche'
by Karabo Legwaila

 Email: karabo@gmail.com

 The inset opertation produces the polygons shown in red. Delete the polygons outlined in green and move the blue vertices to the center (i.e. set their x-coordinates to zero.) Make sure you do the necessary vertex tweaking to maintain the proper shape.

 Select the red polys shown and delete them. Select the green edges and extrude them inwards a little.

 Now we are going to have to make some adjustments to the mesh to get good results when it is smoothed. Make the cuts shown in red. In the next step we are going to work on the corners shown by the green arrows.

 Now we have to set up the corners of the hole. Zoom into the area shown and select the edge shown in red. Chamfer the edge to a value of 2. Do the same for the other corner shown in the yellow square. Chamfer the purple edges around the hole by about 0.3.

 To further clean up the geometry, make the cuts shown in red to get rid of the five sided polys.

 When smoothed, you should get a nice shape like shown in the picture.

 Back to the front of the car. We need to make holes in the car for the indicator lights. Start by making the cuts shown in green and adjusting vertices as required. Select the polys shown in red and inset them by any amount.

 Adjust the new vertices to shape out the indicator light as shown in the picture by the green dots. Select the polys shown in red.

 Modelling the Car

 Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7 Page 9 Page 10 Page 11 Page 12 Page 13 Page 14 Page 23 Page 24 Page 27

 Making the Accessories

 Page 2 Page 3 Page 5 Page 12 Page 13 Page 14 Page 15 Page 16 Page 18 Page 19 Page 22 Page 24 Page 25

 Making the Interior

 Page 1 Page 2 Page 3 Page 4 Page 5 Page 8 Page 9 Page 11 Page 12 Page 14 Page 15 Page 16 Page 17 Page 18 Page 19 Page 22 Page 25 Page 27

 Modelling the Wheels

 Page 1 Page 2 Page 3 Page 4 Page 5 Page 7 Page 8 Page 9 Page 10

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