Rendering was done with scanline for all the layers except occlusion which was rendered in mental ray. For compositing I used After Effects (Fig .13). I divided the render into four passes for the foreground and four for the background:
- Beauty pass
- Direct light – since ambient occlusion should not appear in direct light, I used this layer as a mask.
- Ambient occlusion – aah, it makes so many renders prettier!
- Z depth channel – used for depth of field effect
- Mist - this layer was set to be very transparent in the composite; just some mist to better tie up the foreground and the background.
- Background trees beauty pass
- Z background depth channel – used for fog and depth of field effect
- Sky
Finally over all the layers I added some color correction and then popped back to Photoshop to do some small corrective repaints.
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