'Project Overview'

 
'Making Of Interior: Hallway'
by Cyril Taussat



Introduction:



This project is a Making Of an original scene which has been re-textured with the 3DTotal Textures Collections.

There were two challenges for this picture: the first of which was to create an interior design scene, keeping a focus on a specific part of a living room. My inspiration came from a design study by Steve Nuss Ltd. Interior Design & Antiques (http://www.stevenussltd.com), and the main objective for this project was to work on realistic lighting, without too much 2D post-work. The second challenge was to make the picture in the spirit of "speed modelling" – not too much time for the modelling/lighting/texturing pass and optimise the V-Ray render engine and render time. So the objective here was to basically obtain a great scene in the least time as possible!


Modelling:



For the modelling part there are no surprises here; with 3d Studio Max I used basic techniques – box modelling, poly modelling or spline/lathe – according to objects I was creating. With photo references, modelling was quick! In just one day, all of the main elements were modelled (Fig.01). When all the final objects are in the scene, it's a good base to start the lighting work!


Fig.01

Tip: When I work on the modelling pass, I’m used to isolating materials and giving objects different colours with standard shaders (Fig.02). This way, visually, it's better to understand the future materials to apply, and it's also a benefit in terms of the time it takes for the texturing pass, too – if you have too many objects in scene then you don’t have to select them all one by one, as it's already been done with the selection of the materials!


Fig.02

Lighting:



The main idea for the lighting in this scene was a strong side light, which allowed me to obtain a horizontal gradient light for the natural light. For aesthetic purposes, lightning in the centre of the scene helped to achieve a kind of intimate feeling (Fig.03). The Left Vraylight was used for the main light – slightly oversaturated to burn a few objects and to create some contrast. The right Vraylight was used as a kind of "back light" to increase the contrast without losing another source of lighting (like from a corridor or another room). The 2 Omni lights (3ds Max) were used for the artificial lighting to create some soft shadows in the centre (don't forget to use Photoshop to turn the lamps on!).


Fig.03



Mike_Jensens_Techniques

With the lights all set up, it was time to make my first render of the project, with a simple override material in V-Ray (Fig.04).


Fig.04

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