I used 3 lights; one was the Key light and the other lights were Fill lights (Fig.03a)
Fig.03a
For the render, I split them into four parts and merged them later in Photoshop (Fig.03b).
Fig.03b
I created four render passes: Color (with shadow) pass, Ambient Occlusion pass, Specular pass and Alpha/Matte pass (Fig.03c). I used HDR Shop to create an HDR image for glass reflection only. I didn’t use any FG or GI.
Fig.03c
Compositing:
At this stage I began some simple compositing work in XSI. I didn’t use alpha/matte pass (Fig.04a-b).
Fig.04a
Fig.04b
3DTotal
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I then continued with some other compositing and tweaking in Photoshop (Fig.04c-d).
This image was created using
a few of the hundreds of textures from the
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collections priced with the hobbyist in mind.
To see more examples, download free
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