I wanted to keep the texturing on the character to a minimum and so took advantage of the Sub Surface Scattering tools in Modo. They are extremely easy to work with and deliver amazing results quickly! I tweaked the attributes until I got the look I was going for (Fig.05 – 06).
Fig.05
Fig.06
Compositing:
I was extremely happy with the final render but thought I could add some interest with a bit of compositing in Photoshop. I used a scan of a negative from my very first roll of film that I destroyed during a college photography class. I didn't have the heart to throw it away and over ten years later I'm glad I didn't. I think it made for a perfect framework for my new character (Fig.07)!
Fig.07
The following day I created Bonnie using the same methods used for Ivan, and really focused on trying to create a unique female character that showed as much personality as possible, without being “in your face” (Fig.08).
Fig.08
Sometimes it's important to explore different styles and stray from the norm!
Final Image
Final Thoughts:
I hope you have enjoyed this insider look at the creation of Ivan and Bonnie. Thanks to 3DTotal for the opportunity to share this with you on this amazing site!