'Project Overview'

 
'Making Of DULI-BADULI'
by Maksym Khirnyy


The caterpillar I started with low poly and then worked with ZBrush for the modelling (Fig.08). I used the Standard brush for fine structures with Alphas; here are some of them (Fig.09).

(Fig.08)

(Fig.09)

Texturing was done with ZBrush and Photoshop (Fig.10).

(Fig.10)

For rendering I used the V-Ray renderer with GI on, Irradiance map set to High for the final render and Light Cache Subdivisions at 500. The Environment was on with a multiplier of 0.6. Here is the final render with and without materials (Fig.11); V-Ray Lights with subdivision 32 (Fig.12).

(Fig.11)

(Fig.12)

The final picture was rendered with a resolution of 6000 pixels. The challenge was to generate depth from a frontal, symmetrical composition. I used Render Elements to render a VRay ZDepth picture (Fig.13). With After Effects and a Frischluft Lenscare plugin, I rendered the ZDepth information in my final picture.

(Fig.13)



Swordmaster

Post-production was very simple; only 2 extra layers with some colour variations were used (Fig.14).

I hope you have found some useful information here. Thanks for reading. You can find more of my work on my website, or contact me by email with any questions.


(Fig.13)

(final Image)

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