'Project Overview'

 
'Making of Drum Kit 101'
by Daniel Anderson


Texturing:

Then came the fun part: texturing! For this part, I used 3DTotal Textures V1: R2 DVD Collection (Fig09). I only used the colour and bump because this was all that I required for this specific task. The rest comes under the heading of ‘materials’, which I’ll cover later on…


Fig.09

So, I opened up Paintshop and the first thing I did was to open the wood texture (Fig10), then I created a new layer and painted over it in a nice shade of red (Fig11). I then darkened it a little by adjusting the level of Brightness for a more realistic, wooden feel (Fig12). I left the bump as it was (the bump was already created on the Total Textures DVD).


Fig.10

Fig.11

Fig.12

I was then ready to apply the texture to the drums...

So I had three colours, the original wooden panel texture, the red one, and then the bump. I wanted to apply the red texture first of all to the whole drum (Fig13). To do this, I went into Edit Poly mode and selected all of the faces inside the drum kit, then applied the wooden panel texture. Only the outside shell was coated red (Fig14), as that gave a ‘real-life’ effect to the drum kit. It’s all of these extra little texture details like this that convince your brain into believing images!


Fig.13

Fig.14



Painting-Armour
Rendering:

With the drum kit textured, it was then time to render… I set up my scene (I’m not going to tell you how to render using my rendering configurations as that’ll take all the fun out of having your own rendering setup!) by simply messing around with the settings (Fig15). The final render can be seen in the image, Fig16.


Fig.15

Fig.16

Post Production:

And there you go – a fully textured drum kit in a studio environment, ready to be rendered (Fig17). I hope this tutorial has been helpful for you, and I’d love to hear from anyone with any questions or feedback, so please contact me! Keep modelling!!


Fig.17 - Final Image

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