'Project Overview'

 
'Making of Compass and Paperclip'
by Volkan Kacar


Modelling The Paperclip:

Now it’s time to explain the paperclip object. To be honest, modelling this object was quite easy. First, I started by adding a cylinder into the scene. Then, in Poly mode, I selected the face at the front and modelled my paperclip with the help of the Duplicate Curve Extrude function (Fig07).


Fig.07

Texturing & Rendering:

To achieve a good render, I first had to create a studio environment. For the first step, I made a plane and lifted the edges with the Extend function (the shortcut key for this is Z). I then bevelled (B) the borders (Fig08).


Fig.08

I then added two planes, which I aimed to use as light cards. In my opinion, for this type of scene this lighting method achieves more realism than other approaches can. I then gave a material name to the light cards that I wanted to use as the light, for example “light_box”. I switched to the Shader tree, enabled Luminous Intensity and set the colour of the light to Luminous Colour (Fig09).

Fig.09

I prepared textures of objects by giving a material name to each object, switched to the Shader tree, and prepared their textures. I used the layer system in the Shader tree. The compass object used wood and noise materials, and for the ground I used an old map texture. For me, preparing textures in Modo is always fun (Fig10 - 12).


Fig.10

Fig.11



Swordmaster
Fig.12

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