At the moment, we can't really say too much about this character, but we expect he'll be one of the most peculiar ones in our upcoming short film, Z14!
Texturing!
We started painting in Photoshop over a screenshot of the modelled 3D character to define a palette scheme for texturing (Fig.01).
Fig.01
We were pleased with the overall look of the sketch; still, we knew a lot of details were going to be required in order to achieve the final look that we were aiming for.
First step: the face! We painted the texture in a very high resolution (Fig.02). For all those weird-looking unwrap seams we paid no heed – we would tackle that at a later phase with BodyPaint 3D!
Fig.02- Click Image to Enlarge
We worked on a hand-painted base layer to define a general colour and look. After that, the details were added: lips, eyes and cheeks, as well as low opacity textures to add a bit of realism to the skin (Fig.03a – c)!
This image was created using
a few of the hundreds of textures from the
Total Texture CDs - very comprehensive texture
collections priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link