'Project Overview'

 
'Making of Upside Down'
by
Mathias Koehler


...Put some hairs next to the slit and added the connections to the front legs.



Further refining.


Using (render able) spleens to block in the legs.


Converting the spleens to poly and shaping them into the desired form.


In top view I’ve created the wings, starting with a single plane and using the edge extrude method.


I wanted to model those veins. So I had to change the topology with a lot of cutting + welding.




Those edges were chamfered to gain some thickness. To be able to smooth the wing, I had to create many new edges to get a nice topology (quads mostly). The shell modifier was used to give some thickness to the wing itself. The polys between the ‘vein-edges’ were extruded somewhat to give the veins some height.


This is the body-wing connection.


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