'Adobe Photoshop'

.
'Making of the Beast '
by Yu Cheng Hong



Introduction:



In this “making of”, I will share with you how I painted my “Beast” concept. There are many ways to achieve this; however, I will be showing you my favourite method...


Sketching and Concept:



This character was a game character and it was presented as a 3D version in a cinematic game. About the beast; it lives in the Middle Ages and has powerful and rapid strength to make an attack. So, I began by thinking about the figure of the “beast” and sketched several angles of different views for modelling, then scanned into Photoshop and painted them in Photoshop 7.



Tools used:



Here are the tools I used. As usual, I used Photoshop “Custom Brush” to paint:

“Brush Tool”


“Smudge Tool” - to blend colour




Painting the background:



Second step. I’ve been thinking about what I want the character of the painting to be, what type of lighting and where the light from is, then I start to paint the background first. In this step, I knew I wanted my background to look darker, with a dreary grey, blue and brown colour. Here I work out the general look that I’m aiming for. This is the background colour palette I used.



Here is the result, and the sketch line is on a “Multiply” layer above.





Choice of colour:



I chose a blue-purple for the skin and red, brown and green for the clothes. For the arms and equipment, I used black and white colours to shade, and then used “colour balance” to apply the colour. I then decided to make the skin colour nearly desaturated, so you can see my colour palette choice is not very saturated. I decided that a mauve colour would highlight the area of the skin, with purple for the dark / shadow areas. I chose grey-green, red and brown colours for clothes and leather.




Page 1


To keep up with the latest Tutorials and Interviews on 3DTotal, sign-up to the free
Bi-monthly Newsletter Here!

.





3D Total Homepage